herecomethe2000: frame rate depends on the game you are playing, but to my knowledge there isn't a single dos era game that runs at 60 frames. Hardware at the time was incapable of it.
lol.
The NES ran games at 60fps... It has a freakin 1.79Mhz processor.
With simple 4-16 bit graphics it was pretty trivial for hardware of that era to run games at 60+ fps. And I can think of dozens that did run at that frame rate (or higher)
I mean the dos era is also a pretty huge timeframe. Ever heard of quake? certainly runs at 60+ fps, and yea its a dos game. (ported to a million systems now, but the original release was a dos game)
Yea EARLY dos era games (pre 1995) mostly didn't run at 60 fps, but that certainly wasn't because the hardware wasn't capable of it, we were quickly running machines 2-100x+ faster than consoles that did it as a standard.
They simply didn't because they simply weren't programmed like that. The tools available didn't make it at all clear to developers that was a good target frame rate, so they really didn't know what to aim for, so there was never really any standard. Plenty ran at 60+ fps, plenty ran at weird variable rates from 20-50. Pretty much if the guy who developed the game (and most dos games were programmed primarily by just one guy, especially in regards to their graphics engines) though the game looked smooth at whatever frame rate he managed on his machine with his code, thats what he stuck to.
Console games tended to look nicer and smoother in the 83-90s era mainly because they were far more straightforward to program for. They had 1 target hardware only, they had specialized tools that worked well and they had standards to follow.
It took a long time, but PC gaming is really now finally getting really good standards and developer tools that can target a huge variety of hardware and thus perform and look far better than console games to show that the hardware is/was capable of it, it's just a matter of putting in the time to make it work.