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Hello again,
Started this game 2 days ago and I'm hooked.

I've started as a axe + shield fighter and I did little damage, not I'm using one huge 2 handed axe and killing many enemies with easy.
What about 2 weapon style ? is it better ?
And what weapon is basically better ? I use axes because it gives mixed damage.
What buff to weapon is best ? cold ? electricity ? fire ?

Many questions I have...what are your thoughts ?
No posts in this topic were marked as the solution yet. If you can help, add your reply
The different weapons all have advantages and disadvantages. I ended up using two-handed axes mostly because it let me wear heavy plate armor. Axes do crushing and slashing damage, so they're good all-purpose weapons. But I could not attack from a horse, could not use a shield, and could not dual-wield. I think it might be more fun to dual-wield because then you'd get to individually upgrade two different weapons, and you could have two types of enchantment on them, plus different damage types. But to dual-wield you'll need lighter armor.

As for enchantment type, I didn't notice much difference between the different elements. Some enemies might resist certain elements but it was never a big issue. Spirit might be the best in terms of enemies not being resistant.
For me the most satisfying is dual wielding a sword (slash damage + spirit damage) and a hammer (bludgeon damage + lighting damage).

If you max the dual wielding ability the attack stat is greatly increased (I got over 80% -bonuses from items included).

You can also max block if dual wielding and improve defense.

It is also VERY useful to invest in alchemy (you can prepare powerful attribute -strength, vitality, will power, elemental resistances - boosts and elemental damage crystals for weapons).

If you invest in air magic (level 15) and get God's Strength (I think it's called) and stack up a lot of cards + booster you I end up dealing damage over 80,000 at level 80.

Also magical shields will become more powerful the more cards you stack.

I can easily take on a few golems or the mightiest of dragons, hard to believe that in the beginning a couple of wolfs were certain death.

Finally, the healing spell can come in handy at times and spare the potions.

I can really go on about TW but I'll stop here not before saying that it offers many choices so you don't have to go my way but find your own path. :)
Post edited July 15, 2012 by MihaiHornet
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MihaiHornet: For me the most satisfying is dual wielding a sword (slash damage + spirit damage) and a hammer (bludgeon damage + lighting damage).
{...}
I'm dual wielding as well and switching to a polearm now and then. A tip: I'm quite certain that you deliver gem damage from the left weapon only, the off-hand one only delivers physical damage even though it's enchanted. There's one exception (haven't verified it though): You can have poison damage in your off-hand weapon... which is why I'm currently stacking up one those little gems.. :-)

As for the question from the OP whom I don't think is following this topic 6 months later.. :D

Most hardcore-max-everything-players I come across generally favor swords, giant two-handers or good long swords if dual wielding. While slashing damage is probably the least useful type in the game, weapons are more viewed as gem damage delivery tools and one stack them with large amounts of gems to get enormous gem damage. By that school, the important characteristic of weapons are speed and reach, and swords are both fast and have good reach...

Simplified, the best damage type is spirit as there's no immunity to it. However, that gem type is the only one that can't be "brewed" in any way by alchemy, making it scarce, so you might end up with fewer gems in your weapon compared to other types.

A bow isn't a bad choice either, some say it's the most powerful weapon there is.. :-) I've never played much with bow so can't say.
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HopeAtLast: I'm dual wielding as well and switching to a polearm now and then.
I also experimented with polearm and two handed axe before, not bad but it doesn't match the damage I got from dual wielding not to mention the block chance.
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HopeAtLast: I'm quite certain that you deliver gem damage from the left weapon only,
I'm not sure about that. I think I can "see" the type of gem damage because of the slight glow effect it has on the hit foe (the same glow visible on weapon). I use a sword with spirit damage in my right hand and if I'm not mistaken I see the spirit damage glow when it hits. Or maybe it's an illusion. :)
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HopeAtLast: Simplified, the best damage type is spirit as there's no immunity to it. However, that gem type is the only one that can't be "brewed"
Indeed and it's also quite rare to find. I also noticed that there is a cap on the number of gems you can put on a weapon and now I use only 100% damage type. They are more rare but in the long run, if patient enough, you get much more damage. For example using all type of fire gem I got 3,000+ fire damage max but using only 100% I got over 5,000 and there is still room for more.

I have to say again how powerful and useful are alchemy and magic when maxed, they can give you enormous boosts.
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HopeAtLast: I'm dual wielding as well and switching to a polearm now and then.
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MihaiHornet: I also experimented with polearm and two handed axe before, not bad but it doesn't match the damage I got from dual wielding not to mention the block chance.
Yup, polearms seem inferior so I've not invested any precious gems there yet, still experimenting there. I like the 3 meter reach and 360 coverage though, pretty useful sometimes. So I thinking I might socket it with a gem type I don't need for the main weapons.. :)
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HopeAtLast: I'm quite certain that you deliver gem damage from the left weapon only,
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MihaiHornet: I'm not sure about that. {...} I use a sword with spirit damage in my right hand and if I'm not mistaken I see the spirit damage glow when it hits. Or maybe it's an illusion. :)
Trust me, it's an illusion.. :D So that you don't waste any precious gems! I read an in-depth article about it, and also had it verified by accident. My off-hand weapon isn't socketted yet, and they got swapped after being disarmed. A while later I wondered why I did zero damage against a ghost or something. Try putting a plain weapon in your right hand and a gemmed in your off-hand to check it. In your case it ain't that bad though, since you're dual wielding only. Just use two sets that you can switch between. I'm planning to do that myself as the different types of damage all have their uses depending on what you'll encounter. Btw, the reach when dual wielding is always determined by the weapon with the longest reach. Might be valuable to know in your case.. :)
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HopeAtLast: Simplified, the best damage type is spirit as there's no immunity to it. However, that gem type is the only one that can't be "brewed"
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MihaiHornet: Indeed and it's also quite rare to find. I also noticed that there is a cap on the number of gems you can put on a weapon and now I use only 100% damage type. {...}

I have to say again how powerful and useful are alchemy and magic when maxed, they can give you enormous boosts.
I'm assuming you mean +50%. :-) Yeah, gemming is a whole science hehe.. With the same gems I could achieve everything between 2000 and 4000 in total depending on how it did it!! Best approach seems to be to put them in 50-20-10 order and repeat. At some point you've reached the cap for the 10's, and if you do the same process on separate copies and then merge them the end result will be better! :P I have a link to an long article about it if you're obsessed with it.. ;-)

And yes, having 10 points in alchemy is mandatory! I'm currently n the hunt for skill points since I want to max 3 schools if possible.. :-D Some spells are just... well.. game over dear opponents..

Good points btw, +1 :)
Post edited July 19, 2012 by HopeAtLast
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HopeAtLast: I like the 3 meter reach and 360 coverage though, pretty useful sometimes.
True but once you boost vitality and mana using alchemy and stack up a lot of magic shield and healing cards you can let foes hit and not even noticing the damage from regular ones. For opponents that deal more damage the heal spell comes very handy once HPs drop below comfort level. :-) I can take on 4 golems without backing up once. Even lava or stone dragons aren't a threat anymore.

Some may say it's overpower, well it is but you need to understand a bit how the game works and invest in the right skills/spells. Anyway, considering how weak you are when you begin I like this overpower feeling. No one stays in my path. :-)
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HopeAtLast: Trust me, it's an illusion.. :D So that you don't waste any precious gems!
Interesting, I wonder if this is a bug or if it is intended. I'll experiment a bit.
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HopeAtLast: I'm assuming you mean +50%. :-)
Oops, my bad. I got carried away. :-)
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HopeAtLast: Best approach seems to be to put them in 50-20-10 order and repeat.
Interesting, this wasn't in the manual. :-) Please post the link.
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HopeAtLast: And yes, having 10 points in alchemy is mandatory! I'm currently n the hunt for skill points since I want to max 3 schools if possible.
For sure. It's worth saying that is best to use 10 pcs of an ingredient for maximum efficiency. If you don't have 10 yet, be patient and collect more. Caves and dungeons are one of the best places to find alchemical ingredients. The exception are damage gems for weapons for which you need only 5 ingredients for a +50% gem. Using more is a waste.

BTW The description for many ingredients is wrong, for example it says it gives resistance to some element but it gives a damage gem. This is why I always quick save before using alchemy.
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HopeAtLast: Some spells are just... well.. game over dear opponents..
Pretty much so. Stacking up as many magic cards (not reached a cap yet) spell, duration or damage boosts (depending on spell). Mana saving boosters also help a lot if low on mana. For boosters the cap is 5 per spell. I you don't have enough boosters you can move them to the spell you want to activate, for example some shield then to strength and finally to the right click spell (used more often) on which I have heal. Mana saver boosters seem to be the rarest.
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HopeAtLast: Good points btw, +1 :)
I think we make some good points but nobody is reading. It looks more like a display of erudition. :-)

Oh, two more things. Maxed lock picking is also very useful and you can get skill points from weapons, armor and rings but you can't get beyond max skill level. :-)

I like this game and I'm looking forward to play Two Worlds II. I also hope to see it on GOG, eventually.
Hehe, yeah don't think people check the game forums very often. Someone might stumble across this eventually and find some use for it.. :-)

Anyway, here's the link if you want create the ultimate gemmed weapon (spoiler warning!):

Gems and stacking guide(1.6/1.7)

Btw, you only need 4 ingredients for a +50% gem, and 2 of them are abundant! :-D Also, there's a lot involved in alchemy. It's enough to have any 10 ingredients as long as they boost the same stat, for example, and 9 is enough in some cases... or 8... :P I'd better not post details about it here though, don't wanna spoil the game for anyone. :-)

And yes, quick saving is almost mandatory in this area. Tip: The descriptions are not exactly wrong, just inadequate... ;-) To get the resistance boost instead of gems you "just" need to add other things into the mix. :-)

Anyway, overpower? Oh yeah! The whole game is horribly balanced which is probably one reason why many refrain from it completely. Personally, more of a challenge would be nice, but strangely I kind of enjoy it the way it is too!

Oh well, I think it's time for me to play some TW now, this discussion got me inspired!

PS. I think I'm close to having perfected the art of lock picking by some interesting discoveries. I get away with it in nearly all situations regardless of people inside or outside!! :-) Major spoil so if you're interested I'll PM you some hints..
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HopeAtLast: Major spoil so if you're interested I'll PM you some hints..
By all means, please do, I'm curious. :-) Thanks!