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One of the absolute worse things about Two Worlds 2 is the obnoxiously joy-killing intro.
A linear mess of boring dialogue exposition and craptastic in-game cutscenes that are seemingling endless.

Just when you thought you "escaped the first dungeon and into the open world" you get a swift strong uppercut that serves as a wake-up call to the fact...you're stil stuck in Linearland. Welcome to the Great Linear Outdoors, where you can't go any direction except basically forward into a plethora of even more slow, knuckle dragging scripted events. HOLY SMOKES, does this game ever really "start"? And it get's even worse.

At some point, if you don't slit your wrists from the utter banality of it all, the game will finally remember: OH YEAH this ist an open vurld RPG!

After about an hour of mind-sloggingly mind sogging gameplay. What a tird. Right out the door.

And then you'll find you can't "advance" to other areas in the game without completing one of the broken quests. (about half are broken in the first "area" as far as I can tell".

Total tird.

The first game, was pretty dope though. :)
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NerevarineGMSV: One of the absolute worse things about Two Worlds 2 is the obnoxiously joy-killing intro.
A linear mess of boring dialogue exposition and craptastic in-game cutscenes that are seemingling endless.
Lol...;) First time I think I've ever heard anyone complain about a game's introduction--especially since after viewing it the first time you can ESC right out of it in the future...!...;) Hopefully you understand that TW2 is an RPG with a *story* and it's not just mindless Diablo II-type mouse-clicking combat and silly loot collecting. Evidently the story was far too much for you to take in or comprehend--I'd recommend you go with something much simpler. You don't seem to have even a basic understanding of what the game is about or even how to play an RPG. Your post is nonsensical.

I thought that TW1 was really crummy in comparison with TW2, myself.