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Hey guys, I'm wondering. I just bought myself a nice big Claymore - a two-handed great sword - and this weird fellow named "Hero" puts it on his belt?! O_o

It's 30cm taller than me! While the handle first penetrates my armpit and goes straight up into my brain, the pointy end (sorry, German, what's "Schwertspitze"?) resides said 30cm underground.

That can't be right. What happened to two-handed weapons on the back? Same goes for dual wield single-handed swords - both left and right on my belt, while the dagger magically appears when backstabbing.

Is this the common behavior of Two Worlds II? Do I encounter a bug mayhap? I played the first part of the series - everything other than a single one-handed sword went straight to the back of the character. What am I doing wrong here?

Ps: Who'd carry a grand war axe on the belt? It makes me go all crazy! O_o
Pps: Considering large pikes next - I've took that Stormfork from Seren - he carries it around in the right hand all the time. Okay, that's good for such a device. But when sprinting the animation is wrong - he should hold that large thing horizontally and run like hell - instead he waves his hands like a scared mynock, resulting in a fork that spins around like a windmill. This can't be right. Just can't be. I don't believe they could possibly left this unattanded until now.
Post edited April 29, 2013 by vertex
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vertex: ...
I know I'm pretty damn late with my response, but: Yes, that is right. Yes, it looks terrible. Yes, I'm using polearms just for the hilarious sprint animation, where I'm waiting for my character to lift off the ground like a helicopter.