Posted June 15, 2010
I didn't play it on first release, but I'm playing the GoG version now. The only thing that is sub-par on this game is the voice acting, and even that gives me a laugh from time to time.
The rest of the game is simply outstanding. Some may not like the item stacking and such, but its a unique mechanic that actually works. From what I can tell, the developers took things that are traditionally annoying in RPG's (such as getting the 100th silver short sword) and made them not so bad. Upgrading a short sword 100 times may not seem "realistic" but nothing in RPG's is realistic! It is only 'non-standard' so its unexpected to RPG players. You get used to it, and then look forward to finding another short sword! Transportation starts on foot, then horse, fixed teleporters, and finally teleportation stones you can use anywhere. Each unlocked through simple quests early in the game.
Two Worlds has to have the largest number of fully modeled weapons and armor in any game like this. Oblivion comes close IF you consider all the MOD's. I like that if you find a sword you like the "look" of, you can keep upgrading it and it will take you far. It also has a fairly deep alchemy system that gives another avenue for enhancing skills / abilities.
The leveling system is attribute and skill based. At first it seems there aren't enough skills to make it interesting, but as you find trainers and unlock new skills to put point in, you soon end up with a lot of choices. The magic system is traditional with 5 schools of magic. You start with Air and Fire unlocked and need to find trainers for Earth, Water, and Necromancy. Spells need to be found / purchased, but they drop often and can often be found on vendors.
The plot is traditional high fantasy (rescue sister, find artifact, etc), and while not compelling, it makes a nice backdrop for the real game, which is exploring, character development, and questing. The number of side quests is extraordinary. Just wandering the countryside is a blast. Compared to Oblivion, Two Worlds feels jammed packed with bandits, creatures, dungeons, and towers to explore. There's always something around the next corner.
After reading most other reviews, I didn't think I'd like this game, but for $9.99 I figured I'd try it. I'm glad I did because I'm having a blast. I'm thinking people either "get it" or they don't. If you like open world sandboxes where your character can grow to god-like strength, this is a fun game. If you like a linear game with a good plot, stick to Dragon Age.
The rest of the game is simply outstanding. Some may not like the item stacking and such, but its a unique mechanic that actually works. From what I can tell, the developers took things that are traditionally annoying in RPG's (such as getting the 100th silver short sword) and made them not so bad. Upgrading a short sword 100 times may not seem "realistic" but nothing in RPG's is realistic! It is only 'non-standard' so its unexpected to RPG players. You get used to it, and then look forward to finding another short sword! Transportation starts on foot, then horse, fixed teleporters, and finally teleportation stones you can use anywhere. Each unlocked through simple quests early in the game.
Two Worlds has to have the largest number of fully modeled weapons and armor in any game like this. Oblivion comes close IF you consider all the MOD's. I like that if you find a sword you like the "look" of, you can keep upgrading it and it will take you far. It also has a fairly deep alchemy system that gives another avenue for enhancing skills / abilities.
The leveling system is attribute and skill based. At first it seems there aren't enough skills to make it interesting, but as you find trainers and unlock new skills to put point in, you soon end up with a lot of choices. The magic system is traditional with 5 schools of magic. You start with Air and Fire unlocked and need to find trainers for Earth, Water, and Necromancy. Spells need to be found / purchased, but they drop often and can often be found on vendors.
The plot is traditional high fantasy (rescue sister, find artifact, etc), and while not compelling, it makes a nice backdrop for the real game, which is exploring, character development, and questing. The number of side quests is extraordinary. Just wandering the countryside is a blast. Compared to Oblivion, Two Worlds feels jammed packed with bandits, creatures, dungeons, and towers to explore. There's always something around the next corner.
After reading most other reviews, I didn't think I'd like this game, but for $9.99 I figured I'd try it. I'm glad I did because I'm having a blast. I'm thinking people either "get it" or they don't. If you like open world sandboxes where your character can grow to god-like strength, this is a fun game. If you like a linear game with a good plot, stick to Dragon Age.