Posted May 13, 2010
This game's major problem is that it doesn't make a good first impression. The intro sequence is somewhat disjointed, the dialogue is sometimes cringe-inducing, and so on. But keep playing, and you'll find a surprisingly enjoyable game.
From the standard "wolfs in the woods" beginning, you'll work your way out to regions with soft-lit bamboo forests, shimmering deserts, creepy fog-laden swamps and graveyards (this game has THE best ground-fog I've ever seen), and frozen mountains (not necessarily in that order). I also enjoy the inventory system, though I've since been told that it was done in other action RPGs that I just never played. In particular, the ability to combine items that are the same to increase the damage or protection of those items (makes the 100 leather vests you inevitably end up with actually somewhat useful). But it's a tradeoff -- if you're loot collecting, it's better to keep 'em separate. Enhancing weapons with elemental crystals for special damage types is also quite useful. If you get your character build wrong and don't feel like starting entirely over, the larger cities have people that will wipe your brain and give you your development points back -- semi-randomly and expensively, but it can be done.
So, as another reviewer said, there's probably nothing here that hasn't been done elsewhere. But (other than the dialogue :P ) they seem to have taken the best ("most fun") parts from various games and put them together.
Oh, and the expansions do make the game very solid and fill out the desert region. In the original release, it's clear they had to cut and ship, because the entire desert is empty. Some un-populated ruins and other signs that development was in progress, but absolutely nothing there worth looking at. With the expansions, there are actually multiple villages and several quests, and part of the main quest actually goes through it.
If you already own Two Worlds AND you've already patched it up with the latest patches, I believe you have the equivalent of this edition. But having it all in one single installer and DRM free is still tempting to me.
If you don't already have it, and you liked Oblivion, I'd say it's a pretty safe bet for your $10. It'll keep you busy for a LOOOONG time.
For context, because my idea of a great RPG may not be yours, here are my thoughts on some other major RPGs:
Morrowind -- my all time favorite for blend of openness, story, varied settings, and user-expansion-based longevity.
Oblivion -- pretty, but I've only played it twice compared to the 5+ times I've played through Morrowind. Two Worlds is at least as pretty (to my eye) and is more varied and more fun than vanilla Oblivion. Shivering Isles balances the two out closer together. The only reason I'd place Oblivion over Two Worlds is because of the huge mod scene for Oblivion and the inability to mod Two Worlds.
Betrayal at Krondor -- for you old schoolers, I love this game. Hard to compare, because the graphics are 20 years different and the combat is turn-based. I only mention it from the "poking around the wilderness looking for stuff" standpoint, I suppose.
Gothic 3 with the latest Community Patch (and not Forsaken Gods) -- just finished this, and with all the hard work of the community, I've gotta say it was quite nice. The difficulty/grind/tedium factor kinda shot up about mid-way through, and I ended up god-moding it because that started boring me. I just don't get that much out of "fight these twenty guys all at once, and don't ever mess up or any one of them could kill you in two hits". But the first half was fine and the variety was fun and it's a huge game. But definitely get the latest and greatest community patch. And stay away from Forsaken Gods unless you just get it for free and want a good laugh...
Jade Empire -- I enjoyed it. Very linear, so not directly comparable.
Silverfall -- sorta fun for a couple of hours, then grind-tastically annoying. Never finished the first "level" because re-grinding through the swamp over and over just wore me down.
Guild Wars and probably any MMORPG ever made -- I believe I mentioned that I dislike pure and obvious grinds, so, um, none of these really work for me.
Drakensang -- another surprisingly enjoyable game that many people have probably never heard of.
NWN -- hosed me part way through Undrentide, when they stoned my melee follower and told me to go kill a bunch of magic immune golems to get them unstoned -- not helpful for my magic-only character... More fun when I started a new char in the last chapter (so I got the free 15 starting levels) and then blasted my way through everything with my invincible monk...
NWN2 -- too highly scripted, I always hate knocking somebody down in two rounds and then the script pops up and magically kicks me down and tells me that my opponent is just so tough that I can't win and then stuffs me in a dungeon somewhere with no equipment. Major suckage. Complete break of any self-determination and role playing... Haven't finished it.
BG/BG2 -- similar, but older, experiences to NWN and NWN2.
On the whole, AD&D-based games have not been my favorites, mostly because I like to be a magic user in my RPGs, and (computerized) AD&D wants that to be a pain.
Planescape:Torment -- Really, really enjoyed it. The last stages are kind of annoying, but the story was incredible.
Sacred -- fun for awhile, grind and respawning wore me down.
Divine Divinity -- can't seem to force myself through the opening village -- user interface seems to annoy me for some reason. Too much clicking, or too many tiny things to have to slowly pan over, or something. Can't quite put my finger on it, but I know it makes me tense and annoyed very quickly.
Sorry for the rambling, but maybe it will help you know if you're like me or not, which might help you guess if you'd like Two Worlds or not.
From the standard "wolfs in the woods" beginning, you'll work your way out to regions with soft-lit bamboo forests, shimmering deserts, creepy fog-laden swamps and graveyards (this game has THE best ground-fog I've ever seen), and frozen mountains (not necessarily in that order). I also enjoy the inventory system, though I've since been told that it was done in other action RPGs that I just never played. In particular, the ability to combine items that are the same to increase the damage or protection of those items (makes the 100 leather vests you inevitably end up with actually somewhat useful). But it's a tradeoff -- if you're loot collecting, it's better to keep 'em separate. Enhancing weapons with elemental crystals for special damage types is also quite useful. If you get your character build wrong and don't feel like starting entirely over, the larger cities have people that will wipe your brain and give you your development points back -- semi-randomly and expensively, but it can be done.
So, as another reviewer said, there's probably nothing here that hasn't been done elsewhere. But (other than the dialogue :P ) they seem to have taken the best ("most fun") parts from various games and put them together.
Oh, and the expansions do make the game very solid and fill out the desert region. In the original release, it's clear they had to cut and ship, because the entire desert is empty. Some un-populated ruins and other signs that development was in progress, but absolutely nothing there worth looking at. With the expansions, there are actually multiple villages and several quests, and part of the main quest actually goes through it.
If you already own Two Worlds AND you've already patched it up with the latest patches, I believe you have the equivalent of this edition. But having it all in one single installer and DRM free is still tempting to me.
If you don't already have it, and you liked Oblivion, I'd say it's a pretty safe bet for your $10. It'll keep you busy for a LOOOONG time.
For context, because my idea of a great RPG may not be yours, here are my thoughts on some other major RPGs:
Morrowind -- my all time favorite for blend of openness, story, varied settings, and user-expansion-based longevity.
Oblivion -- pretty, but I've only played it twice compared to the 5+ times I've played through Morrowind. Two Worlds is at least as pretty (to my eye) and is more varied and more fun than vanilla Oblivion. Shivering Isles balances the two out closer together. The only reason I'd place Oblivion over Two Worlds is because of the huge mod scene for Oblivion and the inability to mod Two Worlds.
Betrayal at Krondor -- for you old schoolers, I love this game. Hard to compare, because the graphics are 20 years different and the combat is turn-based. I only mention it from the "poking around the wilderness looking for stuff" standpoint, I suppose.
Gothic 3 with the latest Community Patch (and not Forsaken Gods) -- just finished this, and with all the hard work of the community, I've gotta say it was quite nice. The difficulty/grind/tedium factor kinda shot up about mid-way through, and I ended up god-moding it because that started boring me. I just don't get that much out of "fight these twenty guys all at once, and don't ever mess up or any one of them could kill you in two hits". But the first half was fine and the variety was fun and it's a huge game. But definitely get the latest and greatest community patch. And stay away from Forsaken Gods unless you just get it for free and want a good laugh...
Jade Empire -- I enjoyed it. Very linear, so not directly comparable.
Silverfall -- sorta fun for a couple of hours, then grind-tastically annoying. Never finished the first "level" because re-grinding through the swamp over and over just wore me down.
Guild Wars and probably any MMORPG ever made -- I believe I mentioned that I dislike pure and obvious grinds, so, um, none of these really work for me.
Drakensang -- another surprisingly enjoyable game that many people have probably never heard of.
NWN -- hosed me part way through Undrentide, when they stoned my melee follower and told me to go kill a bunch of magic immune golems to get them unstoned -- not helpful for my magic-only character... More fun when I started a new char in the last chapter (so I got the free 15 starting levels) and then blasted my way through everything with my invincible monk...
NWN2 -- too highly scripted, I always hate knocking somebody down in two rounds and then the script pops up and magically kicks me down and tells me that my opponent is just so tough that I can't win and then stuffs me in a dungeon somewhere with no equipment. Major suckage. Complete break of any self-determination and role playing... Haven't finished it.
BG/BG2 -- similar, but older, experiences to NWN and NWN2.
On the whole, AD&D-based games have not been my favorites, mostly because I like to be a magic user in my RPGs, and (computerized) AD&D wants that to be a pain.
Planescape:Torment -- Really, really enjoyed it. The last stages are kind of annoying, but the story was incredible.
Sacred -- fun for awhile, grind and respawning wore me down.
Divine Divinity -- can't seem to force myself through the opening village -- user interface seems to annoy me for some reason. Too much clicking, or too many tiny things to have to slowly pan over, or something. Can't quite put my finger on it, but I know it makes me tense and annoyed very quickly.
Sorry for the rambling, but maybe it will help you know if you're like me or not, which might help you guess if you'd like Two Worlds or not.