Posted February 06, 2023
Hello Night Dive,
It will probably be words in the air, as I'm sure you don't frequent this forum.
Cutting to the chase, it would be a good idea to add the Glide backend as an option between DX11 and OpenGL 3.2. Glide could run through nGlide, and that would provide a vanilla experience for those like me who played Turok 1 and 2 in the 90s, plus of course it would make those games less demanding on potato PCs.
That is all;
Cheers!
It will probably be words in the air, as I'm sure you don't frequent this forum.
Cutting to the chase, it would be a good idea to add the Glide backend as an option between DX11 and OpenGL 3.2. Glide could run through nGlide, and that would provide a vanilla experience for those like me who played Turok 1 and 2 in the 90s, plus of course it would make those games less demanding on potato PCs.
That is all;
Cheers!