Posted September 07, 2023
1.30 (April 15, 2024)
• New Endless map "Syntek"
• Spitters no longer leave acid on the ground after death if burnt alive or destroyed with Ion Blaster
• Plasma Gun: Microwave beam has slight increase on its damage chargeup
• Plasma Gun: Increased speed slightly while using the microwave beam
• Twincendiary now does more damage the longer it is fired
• Twincendiary damage slightly increased
• Fixed hands on credits sequence
• Splits can now be staggered
• Splits can now be electrocuted with the Waster alt fire (3x charge only)
• Leapers can now be staggered
• Napalm Blitz, fixed fog volumes for lower graphics quality
• You can now skip the last cinematic in Napalm Blitz
• Fixed Chip respawn bug on Teratek HQ
• Fixed missing geometry in Open Season
• Fixed missing geometry in Terminal Eclipse
• Added a warning to Murder Machine difficulty (are you sure?)
• New loading screen, now works nicely in 4k and on ultra-wide monitors
• Credits sequence bug fixed where it sometimes would not return to the main menu
• Fixed incorrect track name in Endless
• Weapon wheel no longer can be activated while entering cinematics
• Instagibber now saves its supercharge with quicksaves/checkpoints
• Fixed bad Battle Alley geo on platform
• Updated colouring on some parts of the end credits monsters/Johnny
• Fixed credits sometimes not loading into main menu
• You can toggle the main menu hud with Left Shift + X
• Daddy melee damage reduced from 85 to 55
• Blecher no longer insta-kills players with their flamethrower
• RGB sliders for changing the hud tint
1.20b (December 05, 2023) • Spitters no longer leave acid on the ground after death if burnt alive or destroyed with Ion Blaster
• Plasma Gun: Microwave beam has slight increase on its damage chargeup
• Plasma Gun: Increased speed slightly while using the microwave beam
• Twincendiary now does more damage the longer it is fired
• Twincendiary damage slightly increased
• Fixed hands on credits sequence
• Splits can now be staggered
• Splits can now be electrocuted with the Waster alt fire (3x charge only)
• Leapers can now be staggered
• Napalm Blitz, fixed fog volumes for lower graphics quality
• You can now skip the last cinematic in Napalm Blitz
• Fixed Chip respawn bug on Teratek HQ
• Fixed missing geometry in Open Season
• Fixed missing geometry in Terminal Eclipse
• Added a warning to Murder Machine difficulty (are you sure?)
• New loading screen, now works nicely in 4k and on ultra-wide monitors
• Credits sequence bug fixed where it sometimes would not return to the main menu
• Fixed incorrect track name in Endless
• Weapon wheel no longer can be activated while entering cinematics
• Instagibber now saves its supercharge with quicksaves/checkpoints
• Fixed bad Battle Alley geo on platform
• Updated colouring on some parts of the end credits monsters/Johnny
• Fixed credits sometimes not loading into main menu
• You can toggle the main menu hud with Left Shift + X
• Daddy melee damage reduced from 85 to 55
• Blecher no longer insta-kills players with their flamethrower
• RGB sliders for changing the hud tint
• Updated credits sequence
• Added Endless leaderboards
• Added additional character portraits
• Added crosshair opacity and scale options
• Added option to remove the compass and compass markers
• Button Smasher only available post game by finding it while replaying Syn
• Added bike recall stations to Exodus
• 12 added music tracks to TurboEd
• 6 extra music tracks added to Endless
• Added 5 Syn skybox towers to TurboEd
• Fixed bug that would set the default graphics settings to be low
• Fixed Telefragger aim bug when you have no ammo
• Fixed bug where X button wouldn't bind while rebinding
• Fixed bug where custom loadouts wouldn't work in custom Endless maps
• Added background to Tech-Chip description in main menu
• Fixed Jacked Junkie rendering white in main menu
• Added option to change menu typeface
• Added vibration tuning options
• Infinite Kite chegg fix
• Lots of Coop bug fixes
• Fixed the Boomer medal
• Fixed bug where sometimes editor launches your map in Endless mode
• Fixed a bug where sometimes maps wouldn't load
• Steam Deck Verified!
• Custom Difficulties added
• Added slider to change how long the Weapon Wheel hold time is
• Save file backups can now be accessed via the Settings menu
• Rebinds for gamepads have returned
• Photomode working with gamepads
• Custom framerate limiter
• Added a new intro scene
• Added more tips to the loading screen
• Added music track to Splice Machine battle
• Added Plasma Hazard to the level editor interactive menu
• You can now change your test difficulty in TurboEd
• Infodex now has larger text so its more easier to read on Steam Deck
• Updated Infodex visuals and made navigation a bit more friendly
• Tidied up Infodex status panel to be less cluttered
• Fixed tiny text in Tutorial prompts
• Added gamepad bindings to leaderboards
Added gamepad icons to most UI elements
• Fixed Final Purge Arcade issues
• Fixed bug with the Telefragger aim (green glowing enemies)
• Fixed Dualshock support
• Fixed end of Teratek Factory bugging out on final encounter
• TurboJuice panel now works on multiply languages and correctly with gamepads
• Fixed loading screen audio transition issues
• Fixed aspect ratio issues with videos in the Codex
• You can no longer headshot enemies with the rocket launcher
• Potential fix for cinematics automatically skipping
• Custom Maps: Fixed corruption zone trigger having two of the same weapon
• Potential fix for Rooftops soft lock door
• Fixed bug where Security Drone's would shoot themselves
• Fixed Boomer level 2 upgrade video not playing
• Fire and Electrocution effects now show up on lower graphical settings
• Added Endless leaderboards
• Added additional character portraits
• Added crosshair opacity and scale options
• Added option to remove the compass and compass markers
• Button Smasher only available post game by finding it while replaying Syn
• Added bike recall stations to Exodus
• 12 added music tracks to TurboEd
• 6 extra music tracks added to Endless
• Added 5 Syn skybox towers to TurboEd
• Fixed bug that would set the default graphics settings to be low
• Fixed Telefragger aim bug when you have no ammo
• Fixed bug where X button wouldn't bind while rebinding
• Fixed bug where custom loadouts wouldn't work in custom Endless maps
• Added background to Tech-Chip description in main menu
• Fixed Jacked Junkie rendering white in main menu
• Added option to change menu typeface
• Added vibration tuning options
• Infinite Kite chegg fix
• Lots of Coop bug fixes
• Fixed the Boomer medal
• Fixed bug where sometimes editor launches your map in Endless mode
• Fixed a bug where sometimes maps wouldn't load
• Steam Deck Verified!
• Custom Difficulties added
• Added slider to change how long the Weapon Wheel hold time is
• Save file backups can now be accessed via the Settings menu
• Rebinds for gamepads have returned
• Photomode working with gamepads
• Custom framerate limiter
• Added a new intro scene
• Added more tips to the loading screen
• Added music track to Splice Machine battle
• Added Plasma Hazard to the level editor interactive menu
• You can now change your test difficulty in TurboEd
• Infodex now has larger text so its more easier to read on Steam Deck
• Updated Infodex visuals and made navigation a bit more friendly
• Tidied up Infodex status panel to be less cluttered
• Fixed tiny text in Tutorial prompts
• Added gamepad bindings to leaderboards
Added gamepad icons to most UI elements
• Fixed Final Purge Arcade issues
• Fixed bug with the Telefragger aim (green glowing enemies)
• Fixed Dualshock support
• Fixed end of Teratek Factory bugging out on final encounter
• TurboJuice panel now works on multiply languages and correctly with gamepads
• Fixed loading screen audio transition issues
• Fixed aspect ratio issues with videos in the Codex
• You can no longer headshot enemies with the rocket launcher
• Potential fix for cinematics automatically skipping
• Custom Maps: Fixed corruption zone trigger having two of the same weapon
• Potential fix for Rooftops soft lock door
• Fixed bug where Security Drone's would shoot themselves
• Fixed Boomer level 2 upgrade video not playing
• Fire and Electrocution effects now show up on lower graphical settings
Post edited April 16, 2024 by Berzerk2k2