It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
On the 1.78 GB update please?
avatar
smuggly: On the 1.78 GB update please?
I copied this from the Steam store page

- You will now slowly receive passive progress with Stealth skill if you sneak near an unaware enemy (must be moving, not standing still). The closer you are, more progress you will receive.

- You can "upgrade" an NPC's loadout by selling guns, helmets, and armor to them. If the item sold to them is of higher tier than their own, they will switch to the new item.

- Improved hit detection for landmines, so you can better shoot at them.

- Fixed a bug with Lard not able to receive higher quality if you use high quality pork to make them.

- Zooming in and out (Z key) will play a little cue sound

- When you are in the intro screen (such as beginning of the game it tells you it was 1985 in NYC), you can press Space (or Enter for the second button) to trigger the button - no need to click on them

- Added new boost icon for when you use meds that slowly reduce radiation (like Vodka)
avatar
smuggly: On the 1.78 GB update please?
avatar
Goopydop: I copied this from the Steam store page

- You will now slowly receive passive progress with Stealth skill if you sneak near an unaware enemy (must be moving, not standing still). The closer you are, more progress you will receive.

- You can "upgrade" an NPC's loadout by selling guns, helmets, and armor to them. If the item sold to them is of higher tier than their own, they will switch to the new item.

- Improved hit detection for landmines, so you can better shoot at them.

- Fixed a bug with Lard not able to receive higher quality if you use high quality pork to make them.

- Zooming in and out (Z key) will play a little cue sound

- When you are in the intro screen (such as beginning of the game it tells you it was 1985 in NYC), you can press Space (or Enter for the second button) to trigger the button - no need to click on them

- Added new boost icon for when you use meds that slowly reduce radiation (like Vodka)
Alright it looks good. Thanks for this!
Update 1.65-1_2

Changelog:
- Beer will now give you a short and big buff in arm strength, which results in significantly higher melee damage. Drunken brawls!
- Traders will pay a better price if you sell them a gun with better durability than all of his same items
- Kicking crates by clicking them will force player to face the crate
- Added a console log history page, accessible from the Tasks page
- Tamed the clinking sounds while running/sprinting
- If your melee strike first hits a wall before hitting the target, the hit will now properly register. But not if you try to hit someone through the wall
- Player walking speed is increased with new animation
- Added some task descriptions/steps to Sidor's first two quests to avoid confusion
- Crafting during visitation is no longer allowed
- Fixed a bug with crooked aim after throwing grenade with G key
- Fixed a bug with crooked aim and spinning while sneaking
- Fixed a bug with UI being stuck in menu page with message "there's still selected item"
- Added yield quantity info in food recipes
- If gun has laser, then the yellow arrow will not show while aiming with ChaseCam mode
- Flipping pages key will now be A/D or left/right arrow
- Respawn announcements will not show if there was a recent one in the same location
- Rebalanced medicine prices
- Rebalanced food calories for meat dishes
- Visitation is less frequent in Normal mode
- Radiation and bleeding indicators will flash to indicate the severity
- Radiation given by mad mechanic anomaly will vary depending on its state
- Reduced energy consumption speed, which wasn't meant to be this fast.
Update 1.65-2_1

Changelog:

- The throwing knife has been added to the game, but since it's a DLC weapon, you can only access it by using the console. So if you are interested in trying it out, open the console with Backspace and type "get throwingknife 10". Equip and use it like a grenade, but you have to figure out how to make it "stick" to the target. Try throwing it at wooden objects like wooden fence.
- Attempted to optimize the interactive object selection code for mouselook/chasecam/gamepad control modes
- Fixed a problem with player back into a wall after strangling
- When aiming a rock/grenade, you can now see the distance in meters
- Kicking hostile human enemies will now cause some melee damage
- Several water-related infrastructures can now be looted, and they contain respawnable water bottles
- Fixed a script error in Ravenwood where you get to complete the final quest before you get it
- The radiation of Mad Mechanic anomaly will now vary from day to day. If the radiation is too high for you, come back in a day or two.
- Your base speed of receiving radiation is reduced. it was too fast previously
- Fixed a problem with NPC doesn't drop loot that he looted from another dead body
- Fixed a problem with silenced 44 magnum not playing reloading sound
- Each salt crafting now produces 10 salt
- Fixed a problem with not able to rebind quick-save key
- Reduced the level of noise produced while strangling someone
- Added a raycast blocker on the second story floor of Sanatorium
- Fixed an issue with player immediately alerts the enemies when the Sanatorium stealth quest begins
- If you close a notebook, and open the same one again, you will automatically go back to the last open page. If you open another notebook, the page memory resets.
- Fixed an issue with player stopping for a second while sneaking and toggling always-walk
- All smashable crates no longer have physics. this should prevent them from flying away.
Update 1.65-2_2

Changelog:
- Fixed a bug with equipping shield causing null pointer error
- Added a mechanism to reset player action state, if the state is stuck for over 10 seconds. If you ever get stuck into action state race condition, this will be helpful
- Reduced the price of firewood
- Added an command to the console (Backspace): "unstuck". If you ever get stuck inside a geometry, just enter that command to lift yourself up
Update 1.66_1

Changelog:
- You can now complete Sidor's potato farm quest by offering 1000 rubles - but this option only shows up if you actually have 1000 rubles at the time. After which, you lose the money, and after turning the quest in with Sidor, Legionnaires will become hostile.
- You can now Shift+Click the product in crafting window to quickly move it to backpack
- When using the repair kit as workbench, you can now use it to dismantle as many times as you want, as long as you don't close the window. After which the kit is gone.
Changelog for version 1.66
- Tree cutting is balanced. Now the amount of damage you do to a tree depends on the type of weapon, how you swing it, the weapon's durability, and your melee skill perk (whether you have the increased damage perk)
- Enabling the control scheme tutorial at the beginning of the border-crossing quest, to remind players other options
- Fixed a bug with not able to add a two-row backpack upgrade if only one row is space is left. Also, After unlocking all your backpack space, if you find further backpack upgrades, they'll just increase your max weight.
- Added an option setting to adjust the UI size. Please don't use - and = any more.
- Fixed a bug that doens't allow player to craft serum or cook immediately when the Visitation ends
- Fixed an exploit where you are able to access Sidor's locked up cupboard while standing on the stairs
- Added the missing collider to the locker in Ashinaka lab
- Adjusted the 9x18 ammo weight
- Fixed a bug where you can see the floor below if you aim a gun at the wall of the first floor, when you are on the second floor
- Changed the label of "Auto" for auto save to "Quick", and the label of "Save" for manual sleep save to "Sleep"
Post edited April 04, 2023 by ariaspi
Update 1.66-2

Changelog:
- When console log is over 5000 characters, it will get truncated to prevent the UI erroring out when it gets too long
- Fixed an exploit with the repair kit where you can restore its repair amount value simply by right-click using it and then close the workbench window
- Fixed a bug with repair kit disappearing when you close the workbench window without using it
Update 1.66-3

Changelog:
- Fixed a bug where NPCs can detect dead bodies on the second floor
- Now melee weapons have different swing speeds
- The wolves in the mill at the beginning of the game will cause less bleeding
- Increased the distance where you can engage dialogue with NPC
- When loading save or travelling through guide, the screen will fade out instead of just freeze there
- Added audio cue when hovering cursor over the skills
- When hovering cursor over the + sign for upgrading skills, the perks display will be updated to the current skill
- Added an icon for the "Take All" button when looting chests and bodies, showing that the button can be activated by pressing Space key
- Moved the Take All button to the bottom of the page to accommodate large size containers.
Update 1.66-4

Changelog:
- Fixed a bug with throwing rock/grenades with the Mouselook control scheme while underground, causing the throw to be very close
- Flattened the grenade trajectory while indoors or underground to avoid hitting the ceiling
- Explosive skill can now be slowly increased by dealing explosive damage. The more damage you deal, the more skill you learn.
- When holding LMB to run while in Panned/Fixed control scheme, when you release the LMB, the player will now immediately stop
- Fixed a bug with stacking when Shift+Click moving product items from crafting screen to backpack
- You can now tap SHIFT to start or stop sprinting instead of having to hold the key
- Fixed a bug with crafted high quality caviar not displaying the arrow
- Fixed a bug with crafting lard not affected by the Party Catering perk
- Fixed the stash note for the stash near the anomaly in Zernaskaya village
Update 1.67

Changelog:
Balancing Update + Run-Slide
- You can now perform a running slide when you press the Crouch key while sprinting, which ends in crouching stance. You can basically sprint towards a cover and then press Crouch to quickly get behind it.
- NPCs will now heal themselves (with a little animation) AFTER they decide that there is no more threat around them. They will not do this during combat. This helps preventing friendly NPCs from slowly dying from bleeding.
- Each NPC will now have an intrinsic shooter skill stat. This stat determines how well they lead the aim at a moving target. The higher the NPC's tier, the higher chance they have good aiming skill.
- Added Drop and Drop All button to the menu when you right-click an item, for quickly discarding them from the backpack. They will drop onto the ground.
- Added separate mouselook rotation speed setting, which is independent of the Q/E or mouse wheel camera rotation speed.
- Improved sprint handling. You can now cancel the sprint by aiming down sight, and while aiming down sight, you can sprint to stop aiming.
- Fixed the aiming inaccuracy for various shotguns
- Stashes will now prepopulate their contents when you first enter the map. No more easy save scumming, and no more losing a good roll from loading previous save.
- Increased the height of dive-roll motion so that you can cross the same kind of gap as jumps.
- Alkevier will stop accepting your potatoes as seeds (since he already has potato plants growing), and will only take one seed per stack when you turn in seeds, to avoid accidentally selling everything to him.
- Fixed a bug with rolling/jumping spending too much stamina.
- Balanced the amount of XP you get from traveling to areas. You will get a big boost of XP when you travel to a place you haven't been to before, but when you go to somewhere you have been to before, you'll barely get anything.
Update 1.67-1 (April 15, 2023)

Changelog:
- Fixed a bug where you are allowed to right click items from trader's inventory and just drop them on the ground
- Jacob will now give you his keychain when you give him the potion of elation
- Fixed a bug where the repair kit's repair amount restores to 25% when you go to another area
Patch 1.67-3 (April 22nd, 2023)

- Fixed a bug with player "limping" after using two-handed melee weapon
- Mongols will no longer respawn at Jian Jun's house if you kill them. Rangers will spawn there instead.
- Making landmine with the Jackhammer now requires a grenade fuse.
- Fixed an exploit where you can get unlimited XP by repeated telling Larry about the Potion of Elation recipe
- Fixed a bug with Ravenwood script that advances your progress too far ahead
- Fixed a bug where the keychain Jacob gives you triggers the journal about Jacob's death.


Patch 1.67-2 (April 21st, 2023)

- Added two-handed melee animation. Currently only the dirty shovel is two-handed, but more will be introduced in the Dead Zone DLC.
- Added a task entry to help player not get lost after asked by Jacob to find his son.
- Added a lateral force to the ravens when they are shot, in order to avoid geting stuck on its perching spot
- Fixed a bug where the building roof doesn't disappear when you aim at a character inside the building.
- Fixed a bug with mystery candies not saved properly
- Fixed a bug where PPSH41 can still be fixed (with no actual increase in durability) when it's at 90%.
Update 1.67-4

Changelog:
- Added the 7-shot Nagant M1895 revolver as the entry-level revolver. You can buy it from higher tier traders or find it in the Priest's safe (requires a new playthrough). The 44 magnum is going to be a high tier revolver. You will find one in Station 11.
- Sidor's ammo box on his balcony is going to be locked. You will find the key from the dead body next to the old mill. The ID for this key is "sidorammoboxkey"
- To improve PC performance during large battles, if there are more than 15 human NPCs around, flashlight shadow will be disabled temporarily.
- To avoid peripherals interfering with the mouse input in the main menu, mouse input by left stick is disabled until you press any of the buttons on the controller.
- Fixed a bug with Shamil keeps respawning when you activate the hangar door in Oblenska.
- Moved the submit button for character creation page to prevent situations where it goes out of screen.