Tis game is poorly though of. Tavern is rarely visited due to being accounted as grub&grob site (0% quality grub in logbook), but services solely grog. Proper ranks (5 in 5-7 range) gave bad reviews after being serviced 95% quality grob and never visit again, therefore biggest grog sastisfaction on the whole is about 65% from inn due to bonuses from staff's skills and customers being English.
Not a smart system with dedicated haulers. Tropico 1 was much better and effective with distributed haulers, which delivered right amount just in time no matter amount of buildings. In the second game hauler spends half a year to get to rum distillery filled to the brim with rum, takes only 13 bottles, gets home. And without commodities your highest rating buildings are not better than starting.
Kitchens siphons all of the corn, sitting with 120 portions of slob. Can't destroy, otherwise limited slots prevent prisoners from eating (even 1 per 28 too low, almost fine for satisfaction and too much for the corn farms). 120 cannons sitting in foundry, yet dock haulers stock only 13 cannons and wait. Big ship is built, hauler always goes for the sea rations, which could wait (it's cheaper on black market plus I can accept shorter voyage, but can't choose Pound Them with less than half of cannons). And don't even dare building trading dock, othewise you will be waiting for manufacturing, not for hauling.
Don't build courtisan houses, they takes all of the cigars from the island and pirates won't even visit them. In game hidded feature called Efficacy is calculated from being in range of rank, staff's skill, commodoties. Let me tell you cheapest wench have biggest efficacy. All of your finest french aestetes will only visit cheapest girls for ever. You can see in logbook exact amount of visits and trailing efficacy of building. How can girl from range 2-4 have 82% - higher than courtisan with commodities and skill 5 is beyond me.
Gambling have highest satisfaction of 63%. Nothing to said, yet satisfaction actually rises to 85+, even though not all of pirates are English. 2 opposite edicts allowed at once - cheat in or against favour in gambling sites. Does nothing except + or - 5% gambling satisfaction, no additional profit from description.
No random walkers from Tropico 1. Edicts pirate patrols and other are just aura effect modifiers, which you should always proclaim. Order is very hard to get, while anarchy always green in pirate disctrict. Fear is usually comes along, many buildings give it.
Building several same manufactures is bad. Either 1 supplier, several consumer or vice versa. Manufacture always near raw supplier. Tretiary manufactures can be far away like cannons away from steel or entertainment away from beer/rum/cigars. Two breweries brings diminishing results, due to dumbness of haulers.
Missions with requirement of +60% satisfaction are unplayable without edicting fistivals, which top out 4 desires to green level. For player building effective island like in Tropico1, which don't want to edict tax cut or mardi gras this is disappointment.
I understand it was made by different company, but it's just bad game with good music under famous franchise.