For the 18th Anniversary of TRON 2.0 (released August 26, 2003 in North America) I responded to a challenge from the Lead Programmer of TRON 2.0 (when he was at Monolith Productions), Kevin Lambert.
https://www.youtube.com/watch?v=iH1p_-uaE4U 00:00 - Intro
00:02 - TRON 2.0 Lead Programmer Kevin Lambert's TRON Maze Challenge
00:47 - Response
01:09 - Again briefly, in slow motion
01:29 - A trace of this idea left in the game
01:39 - Light Cycle improvements in Killer App Mod v1.2
01:55 - Outro
If you want to see Killer App Mod v1.2 progress updates between video uploads to the LDSO YouTube channel, visit here:
https://twitter.com/i/events/1106632744799535105 Kevin asked if anyone could add a concept that was left out of the final game: Placing the player in a claustrophobic Light Cycle maze like the one seen in the original TRON film, with prompts appearing to let the player know when to turn (somewhat like how the game Dragon's Lair prompted the player when to move).
A fourth Killer App Mod v1.2 Single Player fixes trailer is still forthcoming. Consider this to be a "Preview Trailer 10.5".
EDIT: Kevin Lambert (the lead programmer of TRON 2.0) responded to me on Twitter! He was pleased with the result. :)
https://twitter.com/kevinlambert/status/1431076108301049856