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22 user reviews, 3.5 star average. Only two reviews, no indication of what's wrong with it. What's the deal?
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mothwentbad: 22 user reviews, 3.5 star average. Only two reviews, no indication of what's wrong with it. What's the deal?
There's nothing wrong with it. It's as good an iPhone type strategy game as you'll find. Simple (but takes time to master), repetitive and addictive.
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mothwentbad: 22 user reviews, 3.5 star average. Only two reviews, no indication of what's wrong with it. What's the deal?
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argentdon: There's nothing wrong with it. It's as good an iPhone type strategy game as you'll find. Simple (but takes time to master), repetitive and addictive.
When I Googled a bit, all I saw was that the mobile versions had some pay-to-win nonsense tacked on, which I would find obnoxious. Not many reviews on Metacritic for the PC release at all.
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mothwentbad: When I Googled a bit, all I saw was that the mobile versions had some pay-to-win nonsense tacked on, which I would find obnoxious. Not many reviews on Metacritic for the PC release at all.
As far as I know the GOG version is complete, and does not require any further purchases. If it received bad ratings here, it's probably because some of the users here generally don't like so called "casual games".

I haven't played it yet, but I just purchased a copy. Looked like a charming and potentially addictive little game to me.
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mothwentbad: When I Googled a bit, all I saw was that the mobile versions had some pay-to-win nonsense tacked on, which I would find obnoxious. Not many reviews on Metacritic for the PC release at all.
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CharlesGrey: As far as I know the GOG version is complete, and does not require any further purchases. If it received bad ratings here, it's probably because some of the users here generally don't like so called "casual games".

I haven't played it yet, but I just purchased a copy. Looked like a charming and potentially addictive little game to me.
I just tried the Facebook version, and it's devilishly tricky, despite its simple pick-up-and-go mechanics. I'm not a big fan of Freemium in most cases, but you can basically play for free on Facebook more than you need to get a feel for whether this game is for you. It's also pretty ideal for a tablet, as far as I can tell.
I've been playing the hell out of this (the GOG version) lately, sinking between 6 and 8 hours a day on it (my job is boring). It's a really good strategy game, but I think the devs didn't change the prices in the game's item shop from the freemium version. That's really my only complaint. It's a 4-star game for me, at least.
Post edited October 26, 2013 by Ophelium
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Ophelium: I've been playing the hell out of this (the GOG version) lately, sinking between 6 and 8 hours a day on it (my job is boring). It's a really good strategy game, but I think the devs didn't change the prices in the game's item shop from the freemium version. That's really my only complaint. It's a 4-star game for me, at least.
Yeah, maybe people just don't want to give it 5. It could use more modes, and it should probably have campaigns with difficulty modes or something. The "do one thing over and over again until it wins for you so you can do things over again better" routine kind of shows its Freemium roots a bit. I'd prefer having more content to unlock by taking on concrete challenges, but I don't think the casual genre always supports this. Also, all of this would take extra time to develop, I'm sure. They can still patch it in if they want to and/or there's interest.

Also, it's showing up as a 4 instead of as a 3.5 now. 3.5 is sort of borderline red alert...
Post edited October 27, 2013 by mothwentbad
I do feel like the buildings could make gold faster or something. 50 gold might be ok as a reward for logging into Facebook in the morning, but as a bonus after racking up a decent playthrough's worth of points, it's pretty marginal. Either they're tuning it that way on purpose and I don't get it, or they aren't really trying that hard to tune the PC version.
As I play it, I realize I would have preferred random layouts (instead of just 4 with different starting objects), maybe some music and tweaking with the prices. On the whole, it's enjoyable, definitely not a GOTY for me, but I'm happy with my purchase. I would hope the devs tweak it eventually.
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Ophelium: As I play it, I realize I would have preferred random layouts (instead of just 4 with different starting objects), maybe some music and tweaking with the prices. On the whole, it's enjoyable, definitely not a GOTY for me, but I'm happy with my purchase. I would hope the devs tweak it eventually.
I really want to see more game modes. The tutorial is actually more campaign-like than the actual game: Reach this objective, now play another level with more features unlocked.

It could use more variations, features, and game modes all around. It's oddly addictive as it is, even though it's just a treadmill. Eventually if you treadmill for a bazillion hours, you can write your name in shrubberies after you expand a couple times, if you want. I guess that's the endgame?

I can think of so many possibilities. Maybe a mode where you start with three bears and it's game over if any of them dies. A game mode where bears spawn randomly as usual, but they terrorize the populace and can cause a game over by doing X "damage". A custom mode where you can lay out the initial water/rocks/storage bins...

And all this could possibly be linked to the Capital City in various ways, if they wanted to do that. Hopefully they're still developing content, but who knows?