Posted September 14, 2023
Changelog for Update 1.1 (added 14 September 2023)
Galaxy & Offline Installer updated (14 September 2023)
Galaxy & Offline Installer updated (14 September 2023)
Trine 5: A Clockwork Conspiracy Update #1 (Patch v.1.0.3)
Major Fixes:
• Added Friends-Only games on all platforms
• Fixed Final Boss achievements and popups
• Fixed an issue where proper audio failed to load
• AMD: Fixed flickering issues
Online / Multiplayer fixes:
• Browse game & Online multiplayer: Support for friends only games
• You can now host an online multiplayer lobby for friends only using the "Host Friends" button
• Lobbies: Fixed the max lobby search result(s)
Gameplay Fixes:
• Added a failsafe to prevent issues with low fps configurations (Level 4 water puzzle fix)
• Limited the amount of jumps player can do with Wind Burst Leap
• Fused objects are now always kept active
• Fixed levitation stagger getting canceled early if levitating a staggered enemy
• Levitation: Properly synced switching from over-the-head levitation to accurate levitation when playing on gamepad
• Various physics optimizations
• Fixed an issue with invisible players
• Fixed Pontius's charge direction incorrectly syncing in online multiplayer (made sure he faces forward when charging)
• Fixed Game Over blocking final cutscene
• Fixed player ghost effect sometimes getting disabled after immortality flashing ends
UI/Locale:
• Options menu fonts now update when text language is changed
• Matched players menus background size and position with other similar menus
• Updated buttons for "default", "highlight", and "pressed", fixing them in both the Lobby and the Players Menu.
• Updated the background menu image with a more high resolution version
• Set player name to "local host name" if it's empty. This should fix some offline game hosting issue for GOG users.
• Fixed an issue with controller vibration
• Fixed game not pausing when controller disconnects
• Fix for narration being skipped in Level Select Menu
• Fix for not being able to buy/refund upgrades on Nintendo Switch
• Fixed "controller missing" popup pause not being cleared in all the cases where the popup was closed
• Tab menu (Skill tree, customization, collections) text fixes
• Mouse hover no longer prevents the use of keyboard or controller to navigate tab menu
• Customize character button now works with mouse
• Fixed W and S keys on PC causing double input on level select menus checkpoint list
• Fixed "The Spell of Gravity Reversal" overlapping with upgrade point counter on Nintendo Switch
• Swapped "Difficulty" and "Password" sorting options in browse menu
• Fixed Players menu to better fit localizations on Nintendo Switch
Level fixes:
General:
• Major Cutscene audio fix to joining players!
• Fixed many objects being incorrectly affected by Wind Burst
Level 1:
• Pressure plate fix
Level 2:
• Fix early skeleton spawn
Level 3:
• Missing waterwheel sound fix
Level 4:
• Fixed the water wheel puzzle not working correctly for users with low FPS
• Reset the rotation of the ending puzzle double-pole waypointdrive (also adjusted the collisions)
• Fixed moving platform moving from windburst, potentially getting entirely stuck
• Fixed a charge triggered voiceline.
• Spikes fixes
• Ropetarget fixes
• Art fixes
• Battlemusic fixes
Level 5:
• Audio stopper tweak
• Music volume fix
Level 6:
• Cart issues fixed
Level 7:
• Music volume fix
Level 8:
• Fixed missing collision
Level 9:
• Minor audio fix
Level 11:
• Fixed issue with a Lava area cover
• Various audio fixes
• Fixed a platform and breakable wall issue
• Enemy navigation fixes
• Ledgegrab fixes
Level 12:
• Added a simple hatch in a multiplayer normal puzzle
Level 13:
• Audio fix to physics object
• Windburst fix to elevator
Level 14:
• Minor audio and physics fixes
• Camera fix
• Windburst basket fix
Level 16:
• Minor art fix
• Fixed Valeribot getting stuck in egg bomb attack state with a well timed cannon shot.
Level 17:
• Out of bounds fix
Level 18:
• Cube stopper fix
• Animation culling fix
• Fix for mage enemy not respawning after knocking it off the platform in the final fight
• Prevented early triggering of a fight before solving a puzzle
Level 19:
• Audio fix
Level 20:
• Fixed incorrect music playing
• Fixed final boss trophy unlock and credits stuff so they'll actually have time and are guaranteed to trigger for client(s)
• Also fixed end of level trophies to trigger earlier
Audio:
• Fixed missing impact sounds in multiple levels
Lvl 7: Gold Bars, Lvl 6: Hard Mirror Box Wheels, Lvl 16: Wheel Rock, Lvl 17: Electric Generator, Lvl 13: Beam Block
Localization:
• Fixed Polish typo in language choices
• Fixed German linebreak in menus
Other:
• Level exit: Increased the fade out time a bit
• Cinematics: Fix for level 9 skill quest cinematic camera spinning weirdly if the opening cinematic was played during the same run
• Fixed bow drawing visualisation not showing for joining players
• Fixed a crash related to Achievements
• Fixed a crash caused by a controller player using keyboard and/or mouse to navigate customization menu
• Added additional THQN and Globalstep names to Credits
Source: SteamMajor Fixes:
• Added Friends-Only games on all platforms
• Fixed Final Boss achievements and popups
• Fixed an issue where proper audio failed to load
• AMD: Fixed flickering issues
Online / Multiplayer fixes:
• Browse game & Online multiplayer: Support for friends only games
• You can now host an online multiplayer lobby for friends only using the "Host Friends" button
• Lobbies: Fixed the max lobby search result(s)
Gameplay Fixes:
• Added a failsafe to prevent issues with low fps configurations (Level 4 water puzzle fix)
• Limited the amount of jumps player can do with Wind Burst Leap
• Fused objects are now always kept active
• Fixed levitation stagger getting canceled early if levitating a staggered enemy
• Levitation: Properly synced switching from over-the-head levitation to accurate levitation when playing on gamepad
• Various physics optimizations
• Fixed an issue with invisible players
• Fixed Pontius's charge direction incorrectly syncing in online multiplayer (made sure he faces forward when charging)
• Fixed Game Over blocking final cutscene
• Fixed player ghost effect sometimes getting disabled after immortality flashing ends
UI/Locale:
• Options menu fonts now update when text language is changed
• Matched players menus background size and position with other similar menus
• Updated buttons for "default", "highlight", and "pressed", fixing them in both the Lobby and the Players Menu.
• Updated the background menu image with a more high resolution version
• Set player name to "local host name" if it's empty. This should fix some offline game hosting issue for GOG users.
• Fixed an issue with controller vibration
• Fixed game not pausing when controller disconnects
• Fix for narration being skipped in Level Select Menu
• Fix for not being able to buy/refund upgrades on Nintendo Switch
• Fixed "controller missing" popup pause not being cleared in all the cases where the popup was closed
• Tab menu (Skill tree, customization, collections) text fixes
• Mouse hover no longer prevents the use of keyboard or controller to navigate tab menu
• Customize character button now works with mouse
• Fixed W and S keys on PC causing double input on level select menus checkpoint list
• Fixed "The Spell of Gravity Reversal" overlapping with upgrade point counter on Nintendo Switch
• Swapped "Difficulty" and "Password" sorting options in browse menu
• Fixed Players menu to better fit localizations on Nintendo Switch
Level fixes:
General:
• Major Cutscene audio fix to joining players!
• Fixed many objects being incorrectly affected by Wind Burst
Level 1:
• Pressure plate fix
Level 2:
• Fix early skeleton spawn
Level 3:
• Missing waterwheel sound fix
Level 4:
• Fixed the water wheel puzzle not working correctly for users with low FPS
• Reset the rotation of the ending puzzle double-pole waypointdrive (also adjusted the collisions)
• Fixed moving platform moving from windburst, potentially getting entirely stuck
• Fixed a charge triggered voiceline.
• Spikes fixes
• Ropetarget fixes
• Art fixes
• Battlemusic fixes
Level 5:
• Audio stopper tweak
• Music volume fix
Level 6:
• Cart issues fixed
Level 7:
• Music volume fix
Level 8:
• Fixed missing collision
Level 9:
• Minor audio fix
Level 11:
• Fixed issue with a Lava area cover
• Various audio fixes
• Fixed a platform and breakable wall issue
• Enemy navigation fixes
• Ledgegrab fixes
Level 12:
• Added a simple hatch in a multiplayer normal puzzle
Level 13:
• Audio fix to physics object
• Windburst fix to elevator
Level 14:
• Minor audio and physics fixes
• Camera fix
• Windburst basket fix
Level 16:
• Minor art fix
• Fixed Valeribot getting stuck in egg bomb attack state with a well timed cannon shot.
Level 17:
• Out of bounds fix
Level 18:
• Cube stopper fix
• Animation culling fix
• Fix for mage enemy not respawning after knocking it off the platform in the final fight
• Prevented early triggering of a fight before solving a puzzle
Level 19:
• Audio fix
Level 20:
• Fixed incorrect music playing
• Fixed final boss trophy unlock and credits stuff so they'll actually have time and are guaranteed to trigger for client(s)
• Also fixed end of level trophies to trigger earlier
Audio:
• Fixed missing impact sounds in multiple levels
Lvl 7: Gold Bars, Lvl 6: Hard Mirror Box Wheels, Lvl 16: Wheel Rock, Lvl 17: Electric Generator, Lvl 13: Beam Block
Localization:
• Fixed Polish typo in language choices
• Fixed German linebreak in menus
Other:
• Level exit: Increased the fade out time a bit
• Cinematics: Fix for level 9 skill quest cinematic camera spinning weirdly if the opening cinematic was played during the same run
• Fixed bow drawing visualisation not showing for joining players
• Fixed a crash related to Achievements
• Fixed a crash caused by a controller player using keyboard and/or mouse to navigate customization menu
• Added additional THQN and Globalstep names to Credits