HypersomniacLive: Changelog for Update 1.04 (added 12 February 2018): *improves general stability
Glad to hear it! Here are the full patch notes since v 1.04 - not every build gets put up on GOG as our beta-test team is all on Steam.
Version: 1.04 - February 10th
Fixed bug - music cache wasn't unloading properly
Replaced dialog Text object - to improve performance
Changed how textures are unloaded at end of scene
Changed elevator code to prevent glitching
Version: 1.03 - February 8th
Added controller mapping for German and French X-box controllers
Fixed bug - Carrying an item when going into "defensive" animation causes player to stay stuck in Carry-mode
Turned off WindSpell in final boss, cutscenes and flashbacks
Attempted to mitigate bug where TVs cause game to crash
Fixed bug: Mushroom baddies keep respawning higher and higher
Fixed bug: Volume level for video player 2
Inventory menu zooms in depending on resolution
Fixed crash at the end of Psaul's Dream Sequence
Version: 1.02 - February 7th
Fixed bug - defeat beevil with magic bottle - doors don't open
Send usage data disabled by default
Fixed code to mitigate crashing when changing tv channels
Fixed bug - crown not visible at night
Version: 1.01 - February 6th
Fixed various typos
Fixed bug - activating flashlight with shortcut key in narrow passages causes player to clip through solids
Fixed bug - hooks act twitchy in lower frame rates
Fixed bug - hook act twitchy in lower frame rates
Fixed bug - could collect falling specimen while hanging on hook or ledge leading to a softlock
Fixed bug - Kosthad laser looping sound wouldn't stop
Fixed bug- jumping on specimen that is on the water causes player to clip through water
Fixed bug in Tenerife Pyramid 2 - ceiling would disappear after finding secret area
Fixed code to mitigate crashing when changing tv channels