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high rated
Hello,

we just uploaded the first testing version for the Summer Update to the testing branch on GOG. You can access it via GOG Galaxy by switching to the "testing" beta channel.

Here is the changelog for r33172:
- Added borderless window mode
- Added setting to separately adjust terrain textures quality from all other textures
- Added setting to adjust quality of bloom effect
- Added creation of local copy of the stdout.txt file when game is crashing
- Added creation of emergency save game in certain situations when game is crashing
- Added minimum waiting time to loading configuration
- Added waiting time configuration per station
- Added link from vehicle statistic field name to vehicle details
- Added cargo supplier information to town info window
- Added rail construction type and sub menu
- Added town building construction cranes
- Added particle emitters to vanilla road vehicles and planes
- Added blinking lights to vanilla trams with blinkers
- [Modding] Added support for particle emitters to tram, bus, trucks and planes
- [Modding] Added metadata property ‘trafficDelay’ for railroad crossings barrier timings
- [Modding] Added metadata property 'departureDelay' for animation-independent departure timings
- [Modding] Added metadata property for road vehicle and tram blinking frequency
- [Modding] Added metadata properties for tram blinking lights at intersections
- [Modding] Added metadata properties for asset constructions snapping along tracks, roads and water surface
- [Modding] Added support to configure single cable catenary
- Improved UI for road and rail menu
- Improved UI for modular construction configuration menu
- Improved road menu: added traffic light control tool to road menu
- Improved road menu: added street ownership control tool
- Improved road and rail menu: added signal and waypoint replacement function
- Improved terrain menu: added categories, descriptions and custom icon support for terrain materials
- Improved construction: assets snap along track/road edges in switches, railroad crossings and constructions
- Improved construction: better cursor and grab point positioning when building bridges over water
- Improved vehicle store: added sorting options by vehicle characteristics
- Improved vehicle store: added filter option by cargo type
- Improved vehicle store: added filter option for steam multiple units
- Improved vehicle store: adjusted wagon filter to also show unmotorized multiple units
- Improved vehicle store: always display vehicle groups in main column
- Improved vehicle store: better search function for umlauts, numbers and tokens
- Improved vehicle store: buy all vehicles with double-click
- Improved vehicle store: stable scroll position when adding/removing train vehicles
- Improved vehicle store: move wagons and locomotives to front or end of train with <shift> + click
- Improved vehicle and line manager: better renaming of lines, vehicles and stations
- Improved line manager: disable terminal selection for stops with only one terminal
- Improved line manager: disable load options for truck unload stops
- Improved line manager: better terminal assignment stability after adding new stop to line
- Improved line manager: display of industry HUD icons when editing a line
- Improved mouse navigation: added zoom out to cursor mode
- Improved settings dialog: moved language selection on top
- Improved settings dialog: added option to adjust texture qualities in-game
- Improved in-game menu: Load game dialog offers same options as in main menu
- Improved in-game menu: Added option to play game directly from map editor
- Improved simulation: vehicles wait for doors to be closed
- Improved simulation: road vehicles wait for barriers to open
- Improved debug tools: regrouped tab content to fit window on smaller screens
- Improved debug tools: added option to flip frame buffers vertically
- Improved debug output: better error messages for various situations
- Improved debug output: added names of mods in stdout.txt log files
- Improve Vulkan related error messages
- Improved town generation: added experimental setting to configure initial street angle
- Improved camera tool: added output resolution 3840x2160
- Improved camera tool: reduced shadow map framebuffer size
- Improved save game handling for missing ressources
- Improved rendering of bloom effect: less flickering artifacts
- Improved loading time of mods in main menu
- Improved vehicle positioning after bulldozing underlying tracks
- Improved icons for traffic lights and player ownership to better reflect the current state
- Improved modded icons scaling for more consistent ui layouts
- [Modding] Improved error output related to illegal self destruction of ui components.
- [Modding] Improved campaign modding: Support custom worldmaps, medal icons and voice overs in main menu
- [Modding] Improved mod parameters: Support custom icons for icon buttons in mod parameters
- [Modding] Improved scripting interface: added commands to control vehicle departure
- [Modding] Improved scripting interface: added command to get list of vehicles in a specific state
- [Modding] Improved scripting interface: resolved entity id’s returned in builder.apply events
- [Modding] Improved scripting interface documentation
- Fixed rare crash in main menu drop downs
- Fixed rare crash during street modification when person or vehicle is in idle state
- Fixed rare crash when pressing remove all button in line editor
- Fixed crash on game load when subscribed workshop mod is missing on local computer
- Fixed crash caused by multiple units with cargo wagons
- Fixed crash when setting calendar speed to custom value by script command
- Fixed crash when using scripting console in main menu (MacOS)
- Fixed crash loop when crashes occur before creation of setting.lua file
- Fixed delay when opening a vehicle overview on integrated graphics cards
- Fixed delay when exiting the game directly to desktop
- Fixed terrain render issues on integrated graphic cards (MacOS)
- Fixed shadow rendering near water surface
- Fixed rare town charts display issues
- Fixed animals grid collision views (MacOS)
- Fixed display of grid collision level bar in debug tools
- Fixed flickering of buttons in vehicle overview on fast game speeds
- Fixed display of multiple in-game popup messages
- Fixed rendering of vehicles when they get replaced
- Fixed display of HUD icons in front of camera when station is not in field of view
- Fixed people crossing the street while the traffic light is red
- Fixed station highlighted in red in modular construction builder
- Fixed problems with large number of sound sources
- Fixed audio settings pre listening of volume
- Fixed generation of towns over already placed industries in map generator
- Fixed use of rail only bridge types during map generation
- Fixed placement of catenary masts in other tracks during track construction
- Fixed building of vanilla intersection with 3 lanes in small and mid size
- Fixed synchronization of difficult settings during game creation between two menus
- Fixed load game options: reintroduced mod compatibility warnings
- Fixed calculation of track cost when upgrading
- Fixed station data mixup after placing stops nearby existing ones
- Fixed positioning of search field in vehicle store
- Fixed window size handling when applying graphic settings
- Fixed fullscreen resolution handling by retain resolutions when returning from windowed mode with Alt + Enter
- [Campaign] Fixed broken links several missions
- [Campaign] Fixed wrong construction names in mission 13
- [Campaign] Fixed misleading translation in mission 14
- [Modding] Fixed localization issues after modifying tab widget
- [Modding] Fixed corruption of emission layer for invalid vehicle configurations
- [Modding] Fixed missing mod parameters in runFn function
- [Model editor] Fixed crash when adding first label
- [Model editor] Fixed crash when using label custom filters
- [Model editor] Fixed broken references to shared vanilla materials on fbx import
- [Model editor] Fixed handling of name string when saving model
- [Model editor] Fixed transparency issue for screenshot generation
Post edited June 15, 2021 by matthias.guertler
high rated
Version 33236 (June 15, 2021)
- Fix crash with nested group variants for group variants of vehicles
- Fix crash caused by missing seed parameter for modular constructions
high rated
Version 33262 (June 17, 2021)
- Improve contrast of traffic layer icons
- Improve construction menu: show erasers independent of category selection
- Fix crash on game exit due to not removed ui components
- Fix crash due to missing construction parameters
- Fix missing parameters for various constructions
- Fix handling for unlimited value of maximum wait time
- Fix certain emission value clamping cases
- Fix persistance of bloom setting
- Fix track asset snapping height
high rated
Version 33345 (June 22, 2021)

- Fixed overflow of unlimited value of maximum wait time
- Fixed selection of load config dropdown options
- Fixed style of checkboxes
- Fixed particle emitter orientation for planes
- Fixed guide system highlights for construction menus
- Fixed some missing localizations
- Improved HUD: added setting for custom HUD icon render distances in base_config.lua
- Improved construction: added key command to disable snapping
- Improved landscaping: moved mixed brushes to front of menu
- [Modding] Improved scripting interface: extended documentation
- [Modding] Improved scripting interface: added functions to retrieve game language and settings
high rated
Version 33444 (June 25, 2021)
- Fixed handling of tram track parameter when building or upgrading streets
- Fixed crash due to wrong translation string for Simplified Chinese
- Fixed arithmetic overflow in stop time in departure configuration
- Fixed load mode configuration in departure configuration
- Fixed playing of multiple music tracks at the same time
- Fixed broken selection of means of transport in simulation pathfinding
- Improved departure configuration: added input field for free definition of stop times
- Improved player owned control tool: icons not shown anymore
- Improved simulation performance: better utilization of CPU cores
- Improved save game handling: display list of missing resources after loading
- [Modding] Deprecated metadata property ‘upgrade’ for street type configuration
- [Modding] Added metadata property ‘aiLock’ to control whether a street can be changed by the simulation on town development
- [Modding] Added metadata property ‘visibility’ to show or hide the street in the construction menu
- [Modding] Added metadata property 'crossingMaterial' for railroad crossing track filler material
- [ModelEditor] Added rendering of colliders
- [ModelEditor] Added rendering of bogies and fake bogie positions
- [ModelEditor] Added rendering of transport network provider data
high rated
Version 33555 (June 29, 2021)
- Fixed missing cargo icons for town buildings
- Fixed upper limit for minimum stop time
- Fixed missing no tunnel and bridge option
- Fixed carrier differentiation for bridges and tunnels
- Fixed bottom edge camera scrolling (Windows)
- Fixed terrain flickering in certain cases
- Fixed blinking objects in paused game
- Fixed crash related to variant selection in vehicle store
- Fixed crash related to popup handling
- Improved simulation performance: better utilization of CPU cores
- [Campaign] Fixed menu filters
high rated
Version 33668 (July 02, 2021)
- Fixed crash when replacing bus stop pair with a station group of 1 station with many terminals
- Fixed street type configurations
- Fixed terrain flickering in various cases
- Fixed audio preview in settings menu
- Fixed voice over volume
- Fixed road upgrade tool before catenary introduction
- Improved localization
- Improved popup for bridge/tunnel/railroad crossing selection
- Improved model validation: Report invalid fake bogies on game load
- Improved construction menu: Support narrow item icons
- Improved finances window: Use <shift> + click to borrow or repay 10 times at once
- [Campaign] Fixed menu filters in mission 1
high rated
Version 33718 (July 06, 2021)
- Added news notification on startup
- Improved missing resources warning
- Improved localization
- Improved context help
- Improved railroad crossing animation
- Improved popup for bridge/tunnel/railroad crossing selection
- Improved construction menu: unify category icon sizes
- Fixed crash when selling vehicles while replacing them
- Fixed terminal assignment flipping when replacing road stops
- Fixed vehicles ignoring door animation times
- Fixed settings menu: remove deprecated era dependent music option
- [Campaign] Fixed menu filters in mission 1 bonus task
high rated
Here's a link to the full list of changes in 33718, plus info on a 33824 patch.

https://www.transportfever2.com/wiki/doku.php?id=releasenotes
high rated
Version 33872 (July 14, 2021)
- Fixed asset snapping in tunnels
- Fixed tunnel wall and bridge railing issues
- Fixed some localization issues
- Fixed blinker interval default value
- Fixed dust generation when adding/removing street terminals near railroad crossings
- Fixed crash when clicking on supply tab in towns without suitable industries
- Fixed crash when changing railroad crossings in constructions
- Fixed crash when closing bridge/tunnel/railroad crossing selection popup
- Fixed crash when uploading maps or savegames to the Steam Workshop
- Fixed rare crash when building streets with railroad crossing
- Fixed rare crash when applying settings
- Fixed error message when Steam backend initialization fails
high rated
Version 34108 (July 27, 2021)
- Fixed out of video memory issue on certain AMD GPUs when using VULKAN
- Fixed ghost cranes appearing at map center
- Fixed animation jumps of cranes
- Fixed missing sounds in bridge/tunnel/railroad crossing popup
- Fixed crash when updating maps in Steam Workshop
- Fixed disappearing pinned windows when leaving cockpit camera
- Fixed sort order for multiple units in vehicle store
- Improved construction: Reenable <Shift> parallel to the configurable key for adjusting height and snapping when building tracks and streets
Version 34209 (October 14, 2021)
- Hotfix for Nvidia GPU driver 496.13
The hotfix (r34209) was just deployed to the stable branch too as we did not detect further issues caused by the hotfix.

We got some reports about crashes with the new Nvidia driver in combination with Vulkan. If you encounter reproducable crashes that did not happen before the driver update, we'd kindly appreciate if you head over to https://www.transportfever2.com/about/contact/ and send us a description in which situation the crashes occur as well as the stdout.txt, dump and settings.lua file.

Despite the circumstances we wish you a pleasant weekend
Your team from Urban Games
Version 34983 (October 19, 2021)
- Hotfix for Vulkan issues with Nvidia GPU driver 496.13
The hotfix (r34983) related to Vulkan issues was just deployed to the stable branch too as we did not detect further issues caused by the hotfix.

Your team from Urban Games