Posted April 05, 2022
Hello,
we just uploaded the first testing versions for the Spring Update to the testing branch on GOG. You can access it via GOG Galaxy by switching to the "testing" beta channel.
Version 35021 (April 05, 2022)
- Added advanced game settings to customize difficulty and game mechanics
- Added optional additional cargo demands to growing towns
- Added dynamic closure of unused industries over time
- Added dynamic spawning of industries over time
- Added additional shared capacity for stations in building extensions
- Added side buildings for street stations
- Added alternative terminals assignment in line manager
- Added load speed penalty for trains with overlength
- Added buoys as waypoints for ships
- Added lane selection to waypoints for road vehicles
- Added horn trigger in cockpit view
- [Modding] Added option to save and load mod presets in mod options menu
- [Modding] Added url metadata in mod.lua to support linking of non-workshop sources
- [Modding] Added option to trigger soundevents of passing trains and road vehicles at waypoints
- [Modding] Added base config value to disable load speed penalty
- [Modding] Added base config value to toggle particle effects for bulldozer actions
- [Modding] Added base config value to toggle particle effects for construction actions
- [Model Editor] Added model validation function
- [Model Editor] Added advanced screenshot options
- [Model Editor] Added selective save options by resource type
- Improved free game menu
- Improved load/unload time calculation for trains
- Improved application responsiveness during load screens
- Improved line and vehicle color selection
- Improved persistence of HUD icon filter settings
- Improved loading of DDS mipmaps
- Improved loading screen responsiveness
- Improved debug output for certain asserts
- Improved settings dialog: added option to toggle sound effects of bulldozer actions
- Improved settings dialog: added option to toggle sound effects of construction actions
- Improved user settings: added option to configure and disable crash savegames
- [Modding] Improved scripting interface: added parcel system to scripting api
- [Model Editor] Improved settings persistance
- [Model Editor] Improved metadata editing
- [Model Editor] Improved reference model selection
- [Model Editor] Improved usability
- [Model Editor] Improved FBX import of seat locators WIKI
- Fixed deterministic simulation in increased game speeds
- Fixed cargo loss on vehicle replacement
- Fixed incomplete loading on mixed cargo vehicles
- Fixed sorting of vehicle model column in vehicle statistics
- Fixed stalled camera rotation
- Fixed road vehicle unbend at stops
- Fixed construction error related to lanes with length zero
- Fixed cut off filenames in error messages
- Fixed crash on game start with missing read access to directories
- Fixed crash caused by SOL Lua errors
- Fixed crash caused while rebuilding street segments
- Fixed crash when using autocomplete in the console
- Fixed crash related to sequence recording with the camera tool
- Fixed crash on AMD graphics cards (MacOS)
- [Campaign] Fixed train station filter in mission 1
- [Campaign] Fixed crash related to stone circle task in mission 3
- [Modding] Fixed scripting interface: EdgeGeometry returns pair for attributes pos and tangent
- [Model Editor] Fixed initial values of new metadata fields to be empty instead of 0
- [Model Editor] Fixed empty folders in dropdown menus
- [Model Editor] Fixed crash with empty compartments
Version 35024 (April 05, 2022)
- Improved street station side buildings
- Fixed crash related to invalid mod lists
- Fixed crash related to missing cost and maintenance metadata in mods
- Fixed crash related to invalid fake bogie configurations in mods
- Fixed crash on startup of the game (Windows)
- Fixed dropdown in destination layer
- [Campaign] Fixed crash in mission 15
- [Modding] Fixed scripting interface: Added missing signal id
- [Model Editor] Fixed crash on model load
- [Model Editor] Fixed crash on fbx import (MacOS, Linux)
we just uploaded the first testing versions for the Spring Update to the testing branch on GOG. You can access it via GOG Galaxy by switching to the "testing" beta channel.
Version 35021 (April 05, 2022)
- Added advanced game settings to customize difficulty and game mechanics
- Added optional additional cargo demands to growing towns
- Added dynamic closure of unused industries over time
- Added dynamic spawning of industries over time
- Added additional shared capacity for stations in building extensions
- Added side buildings for street stations
- Added alternative terminals assignment in line manager
- Added load speed penalty for trains with overlength
- Added buoys as waypoints for ships
- Added lane selection to waypoints for road vehicles
- Added horn trigger in cockpit view
- [Modding] Added option to save and load mod presets in mod options menu
- [Modding] Added url metadata in mod.lua to support linking of non-workshop sources
- [Modding] Added option to trigger soundevents of passing trains and road vehicles at waypoints
- [Modding] Added base config value to disable load speed penalty
- [Modding] Added base config value to toggle particle effects for bulldozer actions
- [Modding] Added base config value to toggle particle effects for construction actions
- [Model Editor] Added model validation function
- [Model Editor] Added advanced screenshot options
- [Model Editor] Added selective save options by resource type
- Improved free game menu
- Improved load/unload time calculation for trains
- Improved application responsiveness during load screens
- Improved line and vehicle color selection
- Improved persistence of HUD icon filter settings
- Improved loading of DDS mipmaps
- Improved loading screen responsiveness
- Improved debug output for certain asserts
- Improved settings dialog: added option to toggle sound effects of bulldozer actions
- Improved settings dialog: added option to toggle sound effects of construction actions
- Improved user settings: added option to configure and disable crash savegames
- [Modding] Improved scripting interface: added parcel system to scripting api
- [Model Editor] Improved settings persistance
- [Model Editor] Improved metadata editing
- [Model Editor] Improved reference model selection
- [Model Editor] Improved usability
- [Model Editor] Improved FBX import of seat locators WIKI
- Fixed deterministic simulation in increased game speeds
- Fixed cargo loss on vehicle replacement
- Fixed incomplete loading on mixed cargo vehicles
- Fixed sorting of vehicle model column in vehicle statistics
- Fixed stalled camera rotation
- Fixed road vehicle unbend at stops
- Fixed construction error related to lanes with length zero
- Fixed cut off filenames in error messages
- Fixed crash on game start with missing read access to directories
- Fixed crash caused by SOL Lua errors
- Fixed crash caused while rebuilding street segments
- Fixed crash when using autocomplete in the console
- Fixed crash related to sequence recording with the camera tool
- Fixed crash on AMD graphics cards (MacOS)
- [Campaign] Fixed train station filter in mission 1
- [Campaign] Fixed crash related to stone circle task in mission 3
- [Modding] Fixed scripting interface: EdgeGeometry returns pair for attributes pos and tangent
- [Model Editor] Fixed initial values of new metadata fields to be empty instead of 0
- [Model Editor] Fixed empty folders in dropdown menus
- [Model Editor] Fixed crash with empty compartments
Version 35024 (April 05, 2022)
- Improved street station side buildings
- Fixed crash related to invalid mod lists
- Fixed crash related to missing cost and maintenance metadata in mods
- Fixed crash related to invalid fake bogie configurations in mods
- Fixed crash on startup of the game (Windows)
- Fixed dropdown in destination layer
- [Campaign] Fixed crash in mission 15
- [Modding] Fixed scripting interface: Added missing signal id
- [Model Editor] Fixed crash on model load
- [Model Editor] Fixed crash on fbx import (MacOS, Linux)