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(FINAL-Patch): Build 15313 (May 3, 2018)

- Improved simulation performance
- Improved rendering performance
- Improved camera movement performance
- Improved tools and statistics performance
- Improved month change stuttering
- Improved loading time and daily freeze for huge savegames
- Improved line window: better line problem reporting and added info window
- Improved line behavior: terminal assignments always locked and auto-fix button
- Improved line manager: added search field
- Improved general collision handling: check against new objects only
- Improved terrain rendering texture sharpness
- Improved auto save notification: visible in cockpit mode, too
- Improved construction builder: allow building below water level
- Improved usability: ctrl+c in text fields
- Improved vehicle replacement error reporting when new vehicles are incompatible
- Improved various resources: models, lod distances, colliders, etc.
- Improved modding: tunnel types can now specify start/end years
- Improved modding: show message when .blob files of meshes are missing
- Improved modding: added collider functionality for constructions
- Improved modding: categories for street, track and other menus
- Fixed occasional multi-second freeze
- Fixed return to menu/desktop taking a very long time
- Fixed a bug that caused the wrong mods to be shown as missing (load game page)
- Fixed music volume bug which appeared on game start
- Fixed sound effects and voice over audio bugs
- Fixed line rendering discontinuities and flickering
- Fixed street upgrader: some streets were upgraded to incorrect types
- Fixed aircraft rotation: rotate around back wheel
- Fixed particle systems rendering order
- Fixed text input field mouse selection
- Fixed town building asset alignment bug
- Fixed town buildings built on streets bug
- Fixed game window appears on the wrong display bug
- Fixed disappearing cargo items bug
- Fixed not working vehicle driver animation bug
- Fixed "Disable all mods" button on load game page not enabling start button
- Fixed crash when vehicle has cargo types not used in the game
- Fixed crash when a player-built industry with stations upgrades
- Fixed rare crash while initializing new game
- Fixed rare crashes while loading game
- Fixed various campaign bugs in missions EU2, EU4, EU6, EU7, US4
Post edited May 03, 2018 by Ulf2016
When will the updated version be available for downloading? The latest version still seems to be build 14485. Can't find build 15313 anywhere...
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sahbor:
That can only be answered by GOG. The patch was released yesterday when GOG was home.

https://www.youtube.com/watch?v=oEsqq5JmDkk&t=0s
Post edited May 04, 2018 by Ulf2016
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sahbor:
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Ulf2016: That can only be answered by GOG. The patch was released yesterday when GOG was home.

https://www.youtube.com/watch?v=oEsqq5JmDkk&t=0s
Ok, cool!

FYI: By now, the Windows version was updated. Just waiting for the Linux version...
high rated
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Ulf2016: That can only be answered by GOG. The patch was released yesterday when GOG was home.
That's why most of us usually post changelogs only when they're actually released on GOG ;-P
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DeMignon:
I release changelogs so everyone can see what GOG is denying Gamern. ;-)
Build 15429 (May 9, 2018) (BETA)

- Improved line behavior when a bus stop is bulldozed and rebuilt
- Improved line rendering: show street turnarounds
- Improved rendering performance for scenes with a huge amount of trees
- Improved/reduced video memory usage in certain cases
- Fixed compatibility issues with outdated AMD drivers
- Fixed towns building streets over railroad tracks
- Fixed crash in mission EU04 and US05
- Fixed crash while building streets/tracks
- Fixed vehicle and other tables not sortable right after starting a new game
- Fixed crashes related to non-player-built industries with stations
- Fixed crashes related to town buildings with stocks (new industry mod)
Post edited May 14, 2018 by Ulf2016
Build 15434 (May 14, 2018) (FINALE?)

- Improved line behavior when a bus stop is bulldozed and rebuilt
- Improved line rendering: show street turnarounds
- Improved rendering performance for scenes with a huge amount of trees
- Improved/reduced video memory usage in certain situations
- Fixed compatibility issues with outdated AMD drivers
- Fixed towns building streets over railroad tracks
- Fixed crash in mission EU04 and US05
- Fixed random crash while building streets/tracks
- Fixed vehicle and other tables not sortable right after starting a new game
- Fixed Class 1042 and Class PRR GG1 bogie configuration
- Fixed crashes related to non-player-built industries with stations (modding)
- Fixed crashes related to town buildings with stocks (modding)
Post edited May 14, 2018 by Ulf2016
Build 15501 (May 18, 2018, Windows only)

- Fixed Windows 10 April Update interference with Steam overlay causing very long mouse input freezes while the game continues to run
Thank-You-Patch veröffentlicht
18. Dezember - tomdotio
Wir freuen uns sehr darüber, unseren Dank mit dem heutigen Release des Thank-You-Patches zum Ausdruck zu bringen.

Basierend auf dem Feedback von Spielern, beinhaltet der Patch eine lange Liste an kleineren Verbesserungen und Fehlerbehebungen. Bessere Gleisbau-Tools und neue Möglichkeiten für das Modding wurden umgesetzt. Wir erfüllen ausserdem unser Versprechen, dass bestimmte Züge rückwärtsfahren können, ohne in Bahnhöfen gedreht zu werden.

Alle Details zum Patch, inklusive einem offiziellen Video, findet ihr auf unserer Webseite:
https://www.transportfever.com/thank-you-patch-released/

Die vollständigen Release-Notes befinden sich hier:
http://steamcommunity.com/app/446800/discussions/1/224446432325393106/

Wie bereits angekündigt, haben wir die grosse Freude, 2019 ein neues Projekt zu enthüllen. Das offizielle Ankündigungsdatum des Projektes – aus dem selben Genre wie Transport Fever – wird auf dieser Webseite veröffentlicht.

Wir wünschen euch alles Gute für das neue Jahr und senden beste Grüsse vom gesamten Urban Games Team.

https://steamcommunity.com/games/446800/announcements/detail/3145099913384760286

**********

Release notes
Build 18381 (December 18, 2018)

- Added train backward driving feature
- Added train backward driving lights
- Added train backward driving driver switching
- Added modding feature to attach mission scripts to free games
- Added Dutch translation
- Improved track construction tools snapping behavior
- Improved track construction tools slope precision (use Shift)
- Improved construction tools elevation control (use PgUp and PgDown)
- Improved track signal building: added one-way signal parameter
- Improved line manager underground line rendering
- Improved vehicle replacement: passengers or cargo stay on train
- Improved vehicle replacement: better color suggestion heuristic
- Improved construction tools: added Shift modifier to avoid menu closing
- Improved main menu: save mod list and menu parameters immediately
- Improved camera tool: added shortcuts and separate main menu setting to enable
- Improved traffic sim: better car behavior at crossings with short adjacent streets
- Improved debug mode: allow non-player-owned industries to be bulldozed (shift)
- Improved modding: added feature to build free streets or tracks
- Improved modding: added vehicle metadata to define camera position(s)
- Improved modding: added filename and name filters for getEntities() function
- Improved modding: added getTerrainPos() function to get mouse terrain position
- Improved modding: better cargo item grouping in industry window
- Improved modding: added geometry quality options to base config
- Improved French/German/Spanish/Russian/Czech/Polish/Italian/Ukrainian transl.
- Fixed tram track flickering on street crossings and improved rendering
- Fixed trains jump to lower or zero speed on low frame rates bug
- Fixed town builds buildings on bridges
- Fixed train signal building left/right bug in tunnels
- Fixed no line path to waypoint bug (when connecting two close stations)
- Fixed track construction collision when building parallel to cargo terminal
- Fixed tunnel walls turn black bug when building a bus stop underground
- Fixed flickering tree textures issue on certain Nvidia 2xx, 3xx and 4xx hardware
- Fixed trucks no wheel animation bug
- Fixed incorrect car owner display bug in person window
- Fixed rare crash when bulldozing streets with bus stops
- Fixed player-owned industry level up costs money bug
- Fixed crash on load when seats are in use that have been removed from a vehicle
- Fixed rare issue where line stop list was non-editable
- Fixed street builder inappropriate drag direction
- Fixed people walking non-vertically
- Fixed campaign bug: loan buttons no longer enabled in campaign missions
- Fixed campaign bug: accessing AI lines and vehicles via popups no longer possible
Post edited December 18, 2018 by Ulf2016