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high rated
Changelog for patch 7753 / GOG-7 (Windows) / GOG-12 (Mac) / GOG-8 (Linux) (added 01 March 2016):

- Fixed a texture compression crash which occurred on some Intel chips
- Fixed a bug which caused the bulldozer to not select bus terminals below trees
- Improved town growth legacy handling behavior and modding support


Patch 7554 (added 12 February 2016):

- Added height map import feature (play height maps instead of random maps)
- Added terrain asset placement tools (both free placement and track-aligned assets)
- Added tram catenary feature (tram tracks can be electrified)
- Added “maxTownSize” as a base config parameter to limit maximal town size
- Added Swedish translation
- Improved train behavior (trains no longer reverse when tracks are demolished)
- Improved train behavior (trains no longer reverse when stations are (un)-grouped)
- Improved industry grow / decline behavior (faster growth, slower decline)
- Improved track, road, and station construction (Shift key disables snapping and - enables precise rotation)
- Improved auto replacement tool (locomotives can also be placed at the end of a train)
- Improved bulldozer tool (trees and assets bulldoze support)
- Improved Intel Graphics compatibility (note “intelGraphicsMode” in settings.lua)
- Improved vehicle “no path” warning (now a hint that electricity may be needed is displayed)
- Improved modding support (Lua config scripts get no longer overridden by other mods)
- Improved modding support (added file filters: “bridge”, “tunnel”, “railroadCrossing”, “trainStation”)
- Improved modding support (added “scenario” button to advanced game settings, sets filters above plus “model/other”)
- Improved modding support (scripts of mods/DLCs can now access GUI selection)
- Improved modding support (DLCs and mods can now overwrite the built-in shaders)
- Improved modding support (added "1520" to list of known DLCs)
- Improved late-game performance (less/shorter end-of-month freezes)
- Improved localization (all translations have been updated)
- Fixed Donnerbuechse model missing texture
- Fixed a bug which caused incorrect town building collisions
- Fixed a rare bug that caused save games to not load
- Fixed a rare train movement crash


Patch 6219 (added 17 September 2015):

- Fixed missing cargo load icons in line vehicle auto replacement tab
- Fixed crash caused by mods which added stations without lanes for persons
- Fixed stake car invalid mesh transformation (stake_car_1952.mdl)
- Fixed main menu hover sound effects
- Fixed misaligned rods / linkage animation
- Fixed bug causing the game to not recognizing alternative main connection routes
- Added new way to specify vehicle load configurations (multiple cargo types)
- Improved Norwegian translation


Patch 6181 (added 17 September 2015):

- Added diamond crossover (build over existing crossovers)
- Added user interface windows blink / focus functionality
- Added create line button to line chooser (as a shortcut for line creation)
- Added vehicle cargo load refit feature (vehicles can be refit on purchase and in depots)
- Added “forever” animation (a loop animation which can be added to every model)
- Added open-vehicle-window-on-purchase setting to main menu
- Added “maxIndustryProduction” parameter to game config (base_config.lua)
- Added “townGrowthFactor” variable to game config
- Added “townSizeFactor” variable to game config world
- Added "Not possible - please build track over street" street builder warning
- Added alternative “items” format to specify vehicle load levels (see rungenwagen_1890.mdl)
- Added padding around window title bar buttons (locate/edit/close) to make better clickable
- Added "blend" flag to material AlphaTest
- Improved vehicle navigation (instant vehicle reverse, go to depot and set line)
- Improved general window positioning (heuristic to avoid overlapping windows)
- Improved terrain modify tool (render circle)
- Improved electrification/high-speed tools (draw existing tracks red/green, ignore vehicles)
- Improved depot user interface (icons instead of text buttons, disabled set line when empty)
- Improved vehicle store (added filters, open a window for the first purchased vehicle only)
- Improved user interface window alignment (avoid jumping buttons etc.)
- Improved parallel track construction (better following and loss collisions now)
- Improved track builder bridge/water detection
- Improved line pathfinding (allow empty stations)
- Improved model file error handling (print missing model files list on load to stdout.txt)
- Improved new-vehicle-available notification (show only one message for multiple vehicles)
- Fixed ghost vehicle bug (reversing stopped vehicles made them invisible)
- Fixed a track builder bug (allow connecting to the "back end" of a switch or crossover)
- Fixed track builder slope-too-high problems
- Fixed various additional track builder bugs
- Fixed a bug which prevented the player from building long tunnels / bridges
- Fixed a crash which occurred when mods defined narrow transport lanes
- Fixed street materials: made paving/sidewalk reflective (was transparent) and with alpha test
- Fixed steam tram engine type (dampftram.mdl)
- Fixed vehicle store "year to" calculation for multiple units
- Fixed vehicle list/store display of reversed vehicles in multiple units


Patch 5798:

- Fixed a crash which occurred when creating a new line
- Fixed a crash which occurred when building streets
- Fixed a crash which occurred at the end of month
- Fixed a crash which occurred after deleting a station when a vehicle arrived
- Fixed a crash which occurred when the texture cache is invalid
- Fixed a bug which caused save games to not load anymore
- Added parameters to control vegetation (see “/config/base_config.lua”)
- Added double click to buy vehicles
- Improved French street names


Patch 5751:

- Fixed a crash which occurred when using mods with invalid (non-existing) textures


Patch 5746:

- Improved general performance
- Improved end of month performance (less / shorter freezes)
- Improved first view performance
- Improved GUI rendering and update performance
- Improved vehicle and station list performance (sorting)
- Improved street and track builder performance (large scenes)
- Improved load game performance (large scenes)
- Improved save game performance (large scenes)
- Improved town list sorting (locale aware now)
- Improved save game size (large scenes)
- Improved load game dialog (list auto saves after regular save games)
- Improved vehicle lifetime notification popup (text per default now, 3d still possible)
- Improved line manager auto replace button (directly jump to line auto replace tab)
- Improved Lua error messages
- Improved missing file error messages
- Improved main menu mod lists (maximal size)
- Improved Russian translation
- Fixed a bug which caused save games to not load anymore
- Fixed a street builder crash
- Fixed a random town developer crash
- Fixed a crash which occurred when industries were not connect to the street network
- Fixed a crash which occurred when all town buildings were removed
- Fixed a simulation bug which caused passengers to wait at incorrect stations / places
- Fixed water reflection bug (reflection was invalid unless window was resized)
- Fixed a town connection bug
- Fixed a bug which caused the game to freeze each day or each month (large scenes)
- Added set line color feature
- Added new save game dialog (existing games are shown)
- Added double click events (load / save game and mod lists)
- Added auto save in progress notification
- Added parameters to control town and industry counts (see “/config/base_config.lua”)
If this game wouldn't be so addictive... I will definately play again :)

The changes look good!
high rated
Changelog for patch 7753a / (Mac) (added 08 May 2017):

- updated the Mac version of Train Fever to work correctly on macOS 10.12.4.