Posted June 20, 2014
N.B. Since we can't retitle forum threads I'm adding a second issue here. If a GOG Staff member is able to adjust the title, please chance it to 'Bugs/Issues' and remove this top portion.
Issue 1: Kegerator Bugged
I stumbled across unlocked the Kegerator this morning along with 20 badges. It was a damn nice run. Playing the the Kegerator, unfortunately, is anything but nice. It isn't that it's more a short-range weapon, the arc will take some time to learn or that the mines damage the player, rather it's that the gun seems to be bugged.
Enemies have a very noticeable grace period where they can enter a purple mine bubble and not set it off. I've also observed no damage taken from the mine blast at levels 3 and up. This grace period isn't simply for enemies that happen to be in the area of the bubble's formation when the round is fired but enemies passing right through, something that does not happen for the player when passing through purple mine bubbles fired by enemies.
This is frustrating, as the gun seems like it could be very interesting and no doubt challenging to play with. As it stands now, I can't see a reason to use the thing.
Issue 2: Large Shells and Homing Purple Balls Fly Through Walls/Objects
Large shells, the kind fired from Tanks and super-huge cannons, are able to pass through walls. The homing purple balls shot by a particular cannon and some bosses (though this is not an issue) are also capable of passing through walls. The latter happens more often than not around curved surfaces, going straight through them after the player. The former has the same issue.
The issue with large shells makes the fight with The Maw particularly problematic, as the player can position themselves in such a way to not be in the middle of the Maw's attack and presumably use the curved pipes as cover and forcing the large shells to hit the platform the player is one. (Jumping high in the air negates this, of course, as then the cannons have a perfect line on the player.) This issue is the only issue I've found with The Maw, however it's problematic enough for me to not want to attempt an Uber Win.
Issue 1: Kegerator Bugged
I stumbled across unlocked the Kegerator this morning along with 20 badges. It was a damn nice run. Playing the the Kegerator, unfortunately, is anything but nice. It isn't that it's more a short-range weapon, the arc will take some time to learn or that the mines damage the player, rather it's that the gun seems to be bugged.
Enemies have a very noticeable grace period where they can enter a purple mine bubble and not set it off. I've also observed no damage taken from the mine blast at levels 3 and up. This grace period isn't simply for enemies that happen to be in the area of the bubble's formation when the round is fired but enemies passing right through, something that does not happen for the player when passing through purple mine bubbles fired by enemies.
This is frustrating, as the gun seems like it could be very interesting and no doubt challenging to play with. As it stands now, I can't see a reason to use the thing.
Issue 2: Large Shells and Homing Purple Balls Fly Through Walls/Objects
Large shells, the kind fired from Tanks and super-huge cannons, are able to pass through walls. The homing purple balls shot by a particular cannon and some bosses (though this is not an issue) are also capable of passing through walls. The latter happens more often than not around curved surfaces, going straight through them after the player. The former has the same issue.
The issue with large shells makes the fight with The Maw particularly problematic, as the player can position themselves in such a way to not be in the middle of the Maw's attack and presumably use the curved pipes as cover and forcing the large shells to hit the platform the player is one. (Jumping high in the air negates this, of course, as then the cannons have a perfect line on the player.) This issue is the only issue I've found with The Maw, however it's problematic enough for me to not want to attempt an Uber Win.
Post edited June 20, 2014 by TheBitterness