Posted April 03, 2020
Lord_Kane
Leaf Kaigai Nikki
Lord_Kane Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2009
From Canada
Dreamteam67
no longer a noob
Dreamteam67 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United States
Posted June 10, 2020
JonnyBDD: This game is at times fun but its main strength lies in just extreme numbers, almost inumerable however when you have played Warcraft III and I suppose Starcraft as well you realize micro-managing units (which is a big challenge in good RTS) is severly lacking in Total Annihilation, units and especially boats turns and manuevers so goddam slow its impossible to keep them from taking damage. To me it is so frustrating that I don't enjoy the game knowing that better titles have come out.
TA's strength is in decoupling matches from being mostly about controlling resource nodes and/or pulling off early raiding. The metal-maker unit coupled w/ unlimited energy production is brilliant, and allows games to develop from simply tactical skirmishes into full fledged strategic map domination. (Though in multiplayer the Arm's flashtanks and peewees can outgun their Core counterparts, if Core can build up a base defense and get to T2, the Arm needs to follow suit or they R screwed). Multiplayer is where it is at bth, the AI just isn't good enough. Though I have had tons of fun playing SP (some maps in the map pack are brilliant SP games). Most of the campaign maps for either faction are pretty lackluster unfortunately, though you can still challenge yourself by, say, trying to win using only T1 or something.
TA's air units actually zoom around and 'fly' rather than just being 'floaters'; where actual tactics in mass air engagements will win out over shear numbers. It also has proper bombers, which require a 'run' on their target to drop. It is just way cooler than other rts of the same era.
Mostly micromanagement-wise TA is about managing your economy to auto-crank out vast numbers of units as quickly as possible (construction units set to guard factories add their nano-spray to the factory's production-rate), then 1-click assign fabricated units into a 'squad' and launch a massive attack. Whether it is ground, air, or sea, you will never be micro-ing individual units, rather you will be directing squadrons of air and platoons of tanks and fleets of ships in a game of cat-and-mouse vs like-sized enemy formations to gain dominance. If you are doing well, by the time your attack falters, their reinforcements are already built and waiting in your base...
Have fun!
Post edited June 10, 2020 by Dreamteam67