Posted October 17, 2021
One thing that does annoy me about TA is the AI control component of your units. Eg when you send a large group of units at an enemy base, with typical AI patterned "spread out" jumbles of laser towers, rocket towers and those plasma cannons (eg like the "Guardian"). My units just shamble around aimlessly, not firing at anything in defence or offence - they get mowed down by the dozens by the AI's fixed defences - 50 tier 1 units can barely mange to remove 2 fixed defence units vs the loss of all 50. Tier 2 units like the Bulldog also perform very badly. Longer ranged assets like say, "Luger"s and "Merl"s just go wandering into melee range too, getting pulverised in the process. They just won't hang back and fire their weapons at stand off.
The AI's units have MUCH better AI routines. The kiting ability of TA's oppenent AI is very impressive. Your units just will not do it, unless you command them one by one by one by one - which really isn't feasable for the human player.
Any strategy advice on offer?
Thanks......
PS/ This forum is a bit slower than I thought it would be. :/
The AI's units have MUCH better AI routines. The kiting ability of TA's oppenent AI is very impressive. Your units just will not do it, unless you command them one by one by one by one - which really isn't feasable for the human player.
Any strategy advice on offer?
Thanks......
PS/ This forum is a bit slower than I thought it would be. :/
Post edited October 17, 2021 by JMayer70