squid830: Dang, feel sorry for anyone who wants this is a language other than English - although even the English version doesn't feel complete, and some of the dialogue there isn't great to begin with.
After completing it, I'm left wondering what the devs spent all their time and money on, considering they just used an already-existing engine. While not a terrible game per se, there are so many parts that just feel unfinished or just plain rushed.
And they really, really shouldn't have marketed this as a spiritual successor to Planescape: Torment. That just increased the gap between people's expectations and what the game delivered.
waltc: Well, in their defense I have to say that the game was never marketed as Planescape II--a sequel to the 90's game. Some people thought that was what it would be and of course were disappointed--the biggest let downs in movies, books, and games is when they don't meet the expectations people had when buying them...;) Lots of times those expectations were more a part of the consumer's imagination than they were the result of marketing. When these things happen--and they've happened to me, too!--I advise people to put the game down for a lengthy period until all of their expectations are forgotten and then come back to the game with an open mind. Some of my best gaming experiences were like that--ironically, the original Planescape was that way for me--didn't like it at first, then put it aside for a year, picked up again at that time and played through because I couldn't stop...;) I was no longer complaining to myself that the game wasn't going where I thought it should go, and instead just played the game as it was--turned out to be a very rewarding experience at the time.
Not sure what you mean about the game engine, though...thank goodness we are long past the time when every game had to have its own custom engine...;)
Well it may not technically have been marketed as such, but the very fact it was mentioned got people's hopes up. Also the fact that there are many things borrowed from Planescape: Torment probably contributed - the Endless Battle (Blood War), the amnesia thing (although it's slightly different here), a location containing lots of doorways to other realms you need to find the "key" for, etc. It's a bit difficult to play this without noticing the parallels.
One thing I really didn't like was that they have no idea how to do the "technology as magic" thing. All "magic" in the game is supposed to be really advanced technology, but most of it makes no sense. Age of Decadence did that kind of thing really well IMO, but here we just get "wierd for the sake of wierd".
Despite that, I did like how they went to the effort of putting in lots of flavour text, even if most of it is nonsensical. I tended to keep all the "oddities" as long as possible, only selling them when there was something I really wanted to buy.
What I mentioned regarding the engine (I believe they used the POE engine) was that they had a huge amount of time and money, and they're a studio which supposedly has a lot of talent, so I would have expected more from them given said time and money. What did they do with it all?