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Is the Adventurer skill worth it for the Vanquisher? To be honest I run out of stuff to spend points on after the passive marksman stuff and exploding arrow. Even if it only helped a little it would be better than waisting it on some magic thing I never use. Thoughts?
IMO the XP and Fame increases are marginal enough to be utterly forgettable. The real gem is the potion efficiency, which can make a huge difference later when you're digging through the Shadow Vault. Since the monsters essentially scale infinitely but the potions are fixed, that extra bonus can really help, especially for a Vanquisher that's more fragile than the other classes.

So I usually put a few points into it after I've (nearly) maxed out stuff like Armor Expertise, Block/Parry, and Critical Strike. Perhaps you should consider some of the trap spells, which can be very useful. Shock is great against non-resistant enemies, and Flechette+Devouring work really really well together. Alternatively, you can try some of the melee skills, though I never found anything other than Hamstring to be very useful. There are still some things in the Rogue tree that are good for everyone, though, like Wind of Justice. Don't forget the magic skills either. Many of the spells improve enormously even with just 3-4 points in their appropriate mastery.
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bevinator: IMO the XP and Fame increases are marginal enough to be utterly forgettable. The real gem is the potion efficiency, which can make a huge difference later when you're digging through the Shadow Vault. Since the monsters essentially scale infinitely but the potions are fixed, that extra bonus can really help, especially for a Vanquisher that's more fragile than the other classes.

So I usually put a few points into it after I've (nearly) maxed out stuff like Armor Expertise, Block/Parry, and Critical Strike. Perhaps you should consider some of the trap spells, which can be very useful. Shock is great against non-resistant enemies, and Flechette+Devouring work really really well together. Alternatively, you can try some of the melee skills, though I never found anything other than Hamstring to be very useful. There are still some things in the Rogue tree that are good for everyone, though, like Wind of Justice. Don't forget the magic skills either. Many of the spells improve enormously even with just 3-4 points in their appropriate mastery.
Far out. Thats way more than I could have hoped to get. Thank you.
I like the effects of increased Fame and increased Experience quite a bit. It's money in your pocket, for one thing.

I'm also a big fan of ricochet. Exploding arrow is great for clusters, but ricochet makes arrows penetrate past the radius off an explosion. Enemies are quite often behind each other at varying distances, so ricochet sometimes kills or wounds as many as explosions, just in a different situation. Think of it as explosion made linear rather than spherical. Great for drilling baddies, especially when you have items or skills that increase range.