It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
This has to be the dumbest final boss fight I have ever seen. Yeah let's make a final boss that has a shit ton of health and summons a hundreds of dragons and skeletons that just get in the way of things so you can't even have much time to hit him at all because you end up just running around so you can take down the single file line of dragons coming towards you. The boss fight isn't even that hard, but it wasn't fun and it was terribly designed and I can prove it......kinda. I found a way where i could get the boss stuck behind a rock where the dog is just gnawing a way while the boss is just walking in place and sometimes he pummels the dog. All I did then was stand in one spot, spam the 3 button, use mana potions, use heal all every fifteen seconds, and stop to kill the skeletons that come at me every thirty-forty seconds. So yeah good game shitty final boss.
Attachments:
Post edited October 03, 2012 by deshadow52
Indeed, the last fight is probably the weakest point in the game. He certainly has way more health than needed frankly, if he had 1/2 of that, he'd still be the single toughest boss in the game), AND on top of that he summons minions like some weak-ass mage.
Luckily, he can't summon those super-annoying Zealots.
avatar
DrIstvaan: Indeed, the last fight is probably the weakest point in the game. He certainly has way more health than needed frankly, if he had 1/2 of that, he'd still be the single toughest boss in the game), AND on top of that he summons minions like some weak-ass mage.
Luckily, he can't summon those super-annoying Zealots.
omg those things are a bitch, I think I died at least 20 times because of them
Yeah, the fight with Ordrak was pretty terribly designed. I'm fine with tough boss fights that keep the players on their toes, but the fight like Ordrak wasn't so much tough as it was just tedious. Fortunately they seemed to hear the negative feedback, as the boss fights in TL2 were far, far better designed (in fact I'd consider them some of the best boss fights I've run across in the aRPG genre).
Yeah, this final boss fight is the worst. It also resets itself after a certain number of deaths, as far as I can tell. Thanks so much for the screenshot of the rock, I am definitely going to try to get Ordrak stuck there so I can actually finish this.
avatar
HGiles: Yeah, this final boss fight is the worst. It also resets itself after a certain number of deaths, as far as I can tell. Thanks so much for the screenshot of the rock, I am definitely going to try to get Ordrak stuck there so I can actually finish this.
Actually, he only resets after you're away from the scene for some time. But he's way over the top regarding his toughness anyway.
Post edited October 10, 2012 by DrIstvaan
Heal all strikes me as a worse spell to have memorized than the regular heal, because it doesn't reset nearly as quickly. When you're really in the thick of things, you can't wait another 30 seconds for your next heal. It's better on the pet, IMO. But I don't know if you have both heals memmed. I've got heal on myself and heal all on my pet.

On "very hard" level, I got through the end boss with a vanquisher, which wasn't too hard, and with an alchemist who specialiized in summoning and had very little else besides a maxed charm mastery and critical hits, which was easy. But he was overpowered for the dungeon at the time because of playing maps. I don't look forward to trying it with a destroyer, though, especially if I don't fix him up with anything much in the way of summons.

I'm pretty sold on having the zombie-summoning spell on the pet. He summons them a lot, and they serve as distractions. I like them on my hero, too, because then you have six other things to run your enemies through. And your hero's own set of zombies will heal him a little bit every time they hit the enemy.

One last suggestion -- I fought my last hero, the summoner-alchemist, through about level 51 or 52 entirely on maps. They tend to give you at least a couple of named bosses on their second levels, which helps you acquire fame very quickly. That gets you extra skill levels that beefs up your character considerably, while at the same time the character gets a little stronger compared to the story dungeon.

I combined that with putting as many points as I could into Adventurer as early as possible, increasing my fame -- and general experience -- that much more. I think I had a fame of 39 at level 48, for instance. Fame (and extra skill point levels) comes much more slowly in the story dungeon, as does loot.

However, I've found purchased maps harder, since everything is always right at your level, bosses are more often clustered right around the entrance, and if you die, the map is over unless you pay what's usually a very stiff fee to resurrect inside the map.

It's a much harder way to play, but you come out stronger. If you finally feel like going back to the story dungeon, it will be easy and only very slowly get any harder (or any better loot for your now too-advanced character). It's still fun in its own way, and a relief from the intensity of playing maps. Your fame per level will go down though, and probably never catch up. But that's okay. You'll have had plenty of extra skill points from getting so much fame so early.

So if you don't like the final boss fight, I'm not arguing that. Just mentioning there are ways to make your character a lot stronger, so the boss doesn't seem so tough anymore.
Yeah, I leveled up about 4-5 levels on maps, and it made a difference. I still couldn't kill Ordrak after 4 tries, though, so I consoled up another 4 levels. Then I beat him. :)
avatar
HGiles: Yeah, I leveled up about 4-5 levels on maps, and it made a difference. I still couldn't kill Ordrak after 4 tries, though, so I consoled up another 4 levels. Then I beat him. :)
In my 1st play thru, after lots and lots of scroll maps, I was above level 50 when I reached Ordrak and killing him was easy peasy. The second time I was 5 levels above him and the battle was tough.

So I guess that leveling-up as much as possible is the best preparation for the final battle.
If the final boss fight isn't tough it leaves a bad impression on the game. Final boss fight in Divine Divinity... about 8 seconds. Still a good game but the ending was flat. On the other hand, I like that the developers make the game "fair" in that the boss is subject to the same attacks as regular monsters.

Final fight in Legend of Dragoon - over 45 minutes.
DraqonQuest 8 - over 30 minutes
Dungeon Siege - 15 minutes plus

Torchlight - ran away like a little bitch when he started kicking my ass. Came back with a lot more healing potions and wore him down after a long fight (over 10 minutes)

You feel like you've ACCOMPLISHED something after winning a game with an ending like that. Leaves a good impression.
I just defeated Ordrak for the first time, died once.

WHAT A BEAST!!!!


I was rolling over the opposition until I met him. Felt bad using ember lance and ember strike, burning through minions.

Then Ordrak shows up and drinks my laser like it's candy.....
The summons, OMG the summons....
Never faced a boss like this in any action rpg, and I am an old veteran from DIablo and Titan Quest.

I did feel a sense of accomplishmengt at his defeat, but what a surprise at that battle....

As a piece of advice for any other Alchemists out there: falling back to the dorrway forces the dragons/skeletons to bunch up and allows you to ember lance through the whole lot, while still maintaining damage on Ordrak. You do need to reposition from time to time as he comes through the doorway, but 75% of my damage was dealt to him this way.
I actually thought this was the best fight in the game, by far. Most other enemies die very quickly, often from a hit or two. 2000-ish damage criticals on Ordrak, though, and I could barely see his health meter move. Won't be surprised if he had a million hit points. Was a real sense of accomplishment after defeating him though, and that's always a good thing.

Bet the fight took at least 10 minutes, with lots of running around at times to get away from him and take out minions. I'd say it's much more important to have weapons that give you health that relying on healing spells. With a destroyer (or that brutish type class, whatever its name is), I had a wand that gave 36hp/hit. That helps an awful lot, and mostly kept health stable, with the odd Heal All and 2000 HP potion. Seismic burst was fantastic for taking out minions, as they are knocked back as well. They tend to come in droves in a line, so seismic burst is great for dealing lots of damage to many of them at a time. Mana is basically a non-issue too (drunk 2 potions the whole game, and not even those were needed) so you can pretty much spam attacks like that non-stop. Apart from minions it's better to use health-giving weapons though, because that keeps your health stable.

A fairly good fight in my opinion, in a game that mostly felt like a grinding exercise. Bought maps and the Shadow Vault is tougher because enemies seem to be at your level. This makes the fights much tougher, but it's still a grind, and just means the grind takes a lot more time. Loot is also pretty lousy so don't think I can bother to go through the Shadow Vault's infinite levels to get my character up from level 40-odd to 100.

A good game overall, but it could have been much more fun with better loot and more of a story, as opposed to randomised loot that rarely improve on what you have.
I'm pretty sure the easiest character loadout to beat Ordrak with is just a Summoner Alchemist with some kind of Lifesteal setup. On my first-ever playthrough of Torchlight that's what I had, as well as Dual Pistols that each gave Lifesteal.

It made the whole game pretty easy, actually, provided that I had enough mana pots to replenish Summons. Summons just mob and cluster around enemies and they don't let them move. The reason Ordrak was so simple was that in between his attack animations, he couldn't really move towards me once my mobs circled around him. It took a while, and I knew that if he slammed me once I'd probably get owned but that's how I did it.

Now, I'm not so sure..
I'm replaying as an Alchemist Rogue, just Dual Wielding Swords and I don't know how I'm going to do it. It's also on Very Hard. (shakes head)