It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
So I was watching people play the game on Twitch and thought to myself they weren't using the mob correctly. For instance, it looked like the mob could tip over the water cannon while the player distracted it. Or that the mob might be able to move barriers for defensive purposes.

However I started playing myself and it seems like all you can do is make the mob attack.

Is it true that all the mob can do is attack? If so that is really disappointing. I think "mob" puzzles and attack plans could have been amazing new gameplay mechanic but it feels like all I can make them do is "attack what I'm attacking".

Is anyone doing anything _interesting_ with their mobs?
the mob seems to be able to move stuff if it's in their way, like you can, but that's it.

Anarcute (steam, not on gog: https://store.steampowered.com/app/390720/Anarcute/ ) kind of does that you want: puzzle mob game.

If you right click with the mob they will attack-ish that instead. I say "ish" because they will run or attack if they're being attacked while doing something.

No way to divide up that mob that I've seen eigther.

I haven't found a huge advantage to keeping your mobs alive eigther. I noticed it looks like I get powerups/new people (or somethiung like that) if I keep a certain amount alive, but I only see that after I finish a map.

Really dissapointed I can't attack the guys running away at the end of the map. They seem like they should be easy targets.

I'm actuatly curious if there's an achivement for not recruiting mobs, just leaving them in buildings. That would be a pretty cool one to get. :)