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Hello, this problem seems to be a big one for me and my system. TR 2013 does not run at all not the GOG nor the EPIC and Steam Version. I hit the play button, some seconds of a black window and then back to GOG galaxy. I tried everything from the help section. DX, Inter processor etc. nothing work. On Epic and Steam is at least a start screen where I can fiddle on some options but it will not work at all. The same problem with RiseEPIC/Steam or MK10 on Steam.

I read a lot about NVidea problems (something with hair technology from ATI) but the game runs on my brothers laptop with Geforce in it.

Any thoughts, can someone help me?

Greetings and best regards,


The Roy
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Nvidia per se should not be an problem, we would have cries of outrage here if no people with Nvidia graphics cardss could run the game.
The hair technology was just slow on Nvidia cards, that's all. But that has been fixed years ago.

Which graphic card is the laptop using exactly?
Also ...Are you sure the laptop is set to performance and does not try to launch the game with the integrated chipset?

Make sure to update your graphic cards drivers and (re)install DirectX.

If that won't help, check the windows event log, if the game crashes, there usually is something in the log.
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neumi5694: Nvidia per se should not be an problem, we would have cries of outrage here if no people with Nvidia graphics cardss could run the game.
The hair technology was just slow on Nvidia cards, that's all. But that has been fixed years ago.

Which graphic card is the laptop using exactly?
Also ...Are you sure the laptop is set to performance and does not try to launch the game with the integrated chipset?

Make sure to update your graphic cards drivers and (re)install DirectX.

If that won't help, check the windows event log, if the game crashes, there usually is something in the log.
I´ve got a desktop PC with Nvidea Geforce GTX 1060 6GB , Intel Core i5-3570K 3,4GHz, 16GB RAM, 64bit OS.
Did the re-install of DirectX and have Geforce Experience running. So always up-to-date.
So I really don´t know what is causing the problem.
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neumi5694: Nvidia per se should not be an problem, we would have cries of outrage here if no people with Nvidia graphics cardss could run the game.
The hair technology was just slow on Nvidia cards, that's all. But that has been fixed years ago.

Which graphic card is the laptop using exactly?
Also ...Are you sure the laptop is set to performance and does not try to launch the game with the integrated chipset?

Make sure to update your graphic cards drivers and (re)install DirectX.

If that won't help, check the windows event log, if the game crashes, there usually is something in the log.
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pinroy: I´ve got a desktop PC with Nvidea Geforce GTX 1060 6GB , Intel Core i5-3570K 3,4GHz, 16GB RAM, 64bit OS.
Did the re-install of DirectX and have Geforce Experience running. So always up-to-date.
So I really don´t know what is causing the problem.
You don't need Geforce Experience. What driver version are you using?

And do check the event log after the crash.


I run the game without problems on my old GTX1070 and the current RTX3080.



Someone on the stesm forum suggested this, no idea if it works:
"Launch the Registry Editor (open the Start screen/Start menu, type regedit and press Enter)
Navigate to HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics
Double click on the name RenderAPI.
Change the RenderAPI value from 0 to 9.
Click OK and then close the editor. "
Shoot.
Came here to ask if the gog version now has epig tied to it, like the steam version does, and it seems like it does.
I cant even play a game anymore that doesnt involve (and F up) years and years old games that now have epig in them.
Epig is F-ing over not only the new games, but now all of the old games as well.
Happy day.
Guess I have to drag out my old XP machine and play with whatever is installed in it, just to not have epig running in the background and glitching and hitching my old SP games to death.
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Dave3d: Shoot.
Came here to ask if the gog version now has epig tied to it, like the steam version does, and it seems like it does.
I cant even play a game anymore that doesnt involve (and F up) years and years old games that now have epig in them.
Epig is F-ing over not only the new games, but now all of the old games as well.
Happy day.
Guess I have to drag out my old XP machine and play with whatever is installed in it, just to not have epig running in the background and glitching and hitching my old SP games to death.
What are you talking about? The GOG version does not require any launcher, neither Epic nor Galaxy and thank God no Steam either.
Sorry to tell you this, but in 2021 the 4 TR games that gog got had already been patched by epic, put on the epic store, then sold here on gog later, and steam got a couple updates that were epic patches (before that there was nothing epic in the steam versions, but they were also epic patched in 2021).
Do you have the version number of any of the last 4 games?
Funny how epic patched themselves in the games, then started selling them on gog afterwards?
Also, have you installed them? Any epic dll's in there? exe's?
:(

Trust me, I was willing to buy them here on gog for gog's full price just to get away from epic, and I dont have much money. But I wont trade the steams epic version for gog's epic version at any price.

Maybe a gog rep can step in and say definitively that there is no epic anything in the gog version at all? But I dont think they can make that claim.

Edit:
Talking about the latest 4 games here, not the ones before those 4.
Post edited March 02, 2022 by Dave3d
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Dave3d: Do you have the version number of any of the last 4 games?
Funny how epic patched themselves in the games, then started selling them on gog afterwards?
Also, have you installed them? Any epic dll's in there? exe's?
I'm not sure which "4 games" you refer to, but Tomb Raider (2013) on GOG is based on version 1.1.748.0, as published on Steam in May 2013. These are the file differences:
- steam_api.dll removed
- common.dll added (acts as a Steam-to-Galaxy wrapper)
- Galaxy.dll added
- patch2.000.tiger modified (references to something called "[ach] COMPLETE" removed in various languages; possibly achievement-related?)
- TombRaider.exe modified (patched import of steam_api.dll to common.dll, no other changes)

The Epic integration has not been ported to GOG (up to now).

As for Rise of the Tomb Raider and Shadow of the Tomb Raider: These are not available on GOG to my knowledge. On Steam, you have a choice of using a Denuvo-protected build, or a Denovo-free build that has Epic Online Services integrated. (Note that this only means multiplayer services, no additional DRM or launcher.)


As for the original question: The game usually produces a log file "TombRaider.log" in the Documents folder. Maybe there's something helpful in there?
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Dave3d: Talking about the latest 4 games here, not the ones before those 4.
You mean Legend, Underworld, Anniversary and 2013.

They all run without any launcher, do not require Galaxy or Epic Launcher. What more do you want?

Here are the installer versions:
Anniversary: 1.0_(48900)
Legend: 1.2_(48900)
Underworld: 1.1_(46856)
2013 GOTY: tomb_raider_1.0_(47027)

Legend and 2013 are installed right now, no Epic dlls whatsoever. 2013 has a Galaxy.dll however, most likely for the achievements

And btw, almost all games on Epic can be started without launcher by adding command line arguments. In the case of Tomb Raider that was not necessary however, the games can be started normally.
Post edited March 04, 2022 by neumi5694
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Dave3d: Sorry to tell you this, but in 2021 the 4 TR games that gog got had already been patched by epic, put on the epic store, then sold here on gog later, and steam got a couple updates that were epic patches (before that there was nothing epic in the steam versions, but they were also epic patched in 2021).
Do you have the version number of any of the last 4 games?
Funny how epic patched themselves in the games, then started selling them on gog afterwards?
Also, have you installed them? Any epic dll's in there? exe's?
:(

Trust me, I was willing to buy them here on gog for gog's full price just to get away from epic, and I dont have much money. But I wont trade the steams epic version for gog's epic version at any price.

Maybe a gog rep can step in and say definitively that there is no epic anything in the gog version at all? But I dont think they can make that claim.

Edit:
Talking about the latest 4 games here, not the ones before those 4.
Btw, since you don't seem to own these games ... where did you get this false information from?


And last but not least: "Funny how epic patched themselves in the games" ... yeah I wonder how they did that and most of all what you mean by that. Because there is no Epic store in the games and the games don't require the Epic launcher. So what is it?
Selling the same game on different platforms is nothing new. For GOG the copy protection was removed from several Star Wars games. Later the same game versions were sold on Steam. It's a publisher decision.
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Dave3d: Talking about the latest 4 games here, not the ones before those 4.
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neumi5694: You mean Legend, Underworld, Anniversary and 2013.

They all run without any launcher, do not require Galaxy or Epic Launcher. What more do you want?

Here are the installer versions:
Anniversary: 1.0_(48900)
Legend: 1.2_(48900)
Underworld: 1.1_(46856)
2013 GOTY: tomb_raider_1.0_(47027)

Legend and 2013 are installed right now, no Epic dlls whatsoever. 2013 has a Galaxy.dll however, most likely for the achievements

And btw, almost all games on Epic can be started without launcher by adding command line arguments. In the case of Tomb Raider that was not necessary however, the games can be started normally.
EDIT:
Either you dont know how to get real file version numbers, or you just copied what version is listed on the store page.
The real file version for TR 2013 GOTY number is 1.1.748.0
Taking back my thanks.
:P

.....
Thanks a lot for the info!
Looks like TR 2013 GOTY gog does not have the epig patch, as that was build number 29, so 27 should be safe.
The other 3 have not been touched, even on steam, so those are also good (but, I have all the cd's and dvd's anyway, except for 2013 and up).

Also, just because it doesnt run with a launcher doesnt mean it doesnt have eos or any epig files in it. The steam version runs w/o steam, and guess what? It has epic in it nonetheless.

But thanks again.
Picking 2013 up now. Thats the one I was going to install on steam until I saw it had epic in it.
I hope gog picks up the other 2 (Rise and Shadoe) w/o epig in it also, as I also dont have dvd's of those either (and they were also patched with epic in them on steam when 2013 was).
Post edited March 15, 2022 by Dave3d
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Dave3d: EDIT:
Either you dont know how to get real file version numbers, or you just copied what version is listed on the store page.
The real file version for TR 2013 GOTY number is 1.1.748.0
As I already said: it's the installers and their build numbers. I copied the informations from the downloaded files. Didn't start the game at that point to get game version and/or buld number there. So both your assumptions are incorrect.

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Dave3d: Also, just because it doesnt run with a launcher doesnt mean it doesnt have eos or any epig files in it.
That's right, but there are no files called having "epic" in their name in the installation folder anyway ... as I already said.

The game's build number does not say much anyway. The build number does not contain any information about which version has the "newest" code, it's only a counter that goes up by 1 every time any branch of the same project is uploaded. If one makes a change to a old version and uplaods it, then it will have the highest build number. That's just how build servers work.

If the versions on all platforms had the same build number, then that would mean that they really are identical and can access the dlls of each platform - if required/supported. Then you could add Galaxy.dll to the steam version and get gog achievements (and the other way around).

A good example was the confusion about different Alan Wake game versions. First Gog had a different version, that required admin rights. But then Gog got the version, which was identical to Steam an Humble, but all 3 had different build numbers.The only difference was which dlls they would access. The only information obtainable from the build number was in which order they were sent to the build server.

Edit: The game version ... yey, that's more useful, but I was too lazy to start the game and check. The installer version was enough to verify that there had been no update and I knew for a fact that the version did not require the EpicLauncher to run.

If a game is able to access a epicgames dll, I'm perfectly fine with it. I also don't mind if it can access steam dlls. The important thing is that it doesn't require them.
(which we already had. Both GoG and Epic sold versions of a game that would require Steam to run, the dev didn't pay attention and neither did QC of GoG and Epic)
Post edited March 15, 2022 by neumi5694
Heh, I was just messing with you, hence the :P (tongue sticking out).
But yes, you can check the file version by right clicking the exe or dll.
Fortunately, the gog version is previous to the versions that got epic in them, which is what I wanted all along.
So, I am happy (except that I got a virus popup, saying the TR .exe had an unknown virus activity to it. I think it was because I was online when I installed it, and it installed the gog galaxy dll with it, and I think it was calling gog for verification that it was a legit copy. At least I HOPE thats what it was doing).
Runs great, benchmarks great, did not play it though as it was really late.
Do you know how to get the install to NOT put the Galaxy .dll in the TR folder? Or is that just how all gog versions work now, whether you have Galaxy installed or not?
Thanks again.