Dave3d: EDIT:
Either you dont know how to get real file version numbers, or you just copied what version is listed on the store page.
The real file version for TR 2013 GOTY number is 1.1.748.0
As I already said: it's the
installers and their build numbers. I copied the informations from the downloaded files. Didn't start the game at that point to get game version and/or buld number there. So both your assumptions are incorrect.
Dave3d: Also, just because it doesnt run with a launcher doesnt mean it doesnt have eos or any epig files in it.
That's right, but there are no files called having "epic" in their name in the installation folder anyway ... as I already said.
The game's build number does not say much anyway. The build number does not contain any information about which version has the "newest" code, it's only a counter that goes up by 1 every time any branch of the same project is uploaded. If one makes a change to a old version and uplaods it, then it will have the highest build number. That's just how build servers work.
If the versions on all platforms had the same build number, then that would mean that they really
are identical and can access the dlls of each platform - if required/supported. Then you could add Galaxy.dll to the steam version and get gog achievements (and the other way around).
A good example was the confusion about different Alan Wake game versions. First Gog had a different version, that required admin rights. But then Gog got the version, which was identical to Steam an Humble, but all 3 had different build numbers.The only difference was which dlls they would access. The only information obtainable from the build number was in which order they were sent to the build server.
Edit: The game version ... yey, that's more useful, but I was too lazy to start the game and check. The installer version was enough to verify that there had been no update and I knew for a fact that the version did not require the EpicLauncher to run.
If a game is
able to access a epicgames dll, I'm perfectly fine with it. I also don't mind if it can access steam dlls. The important thing is that it doesn't require them.
(which we already had. Both GoG and Epic sold versions of a game that would require Steam to run, the dev didn't pay attention and neither did QC of GoG and Epic)