Posted September 17, 2013
Hi, I bought Tomb Raider 1 + 2 + 3 yesterday, but upon installing it I noticed some weird graphics problem. Every object that is a 2D sprite and not a 3D model (some fences, doors, panels, etc) are always rendered on top of everything else (i.e You can see doors at a distance rendered on top of walls, or lara will be rendered behind a fence that is actually in front of her).
I tried Tomb Raider 2 and it works fine. I haven't tried 3 yet, but my guess is that the problem is with 1 because it's the only one that runs on DOS.
Does anyone know if there's a way to fix this?
Thank you!
(And excuse my crappy english!)
[EDIT]
It was an issue with my Intel Graphcis Chipset. It's fixed now.
To solve the problems go to Control Panel > Intel(R) GMA Driver for Mobile > 3D Settings
Set the Depth Buffer Bit Depth value to 24 Bit.
Aaaaand It's done!
Now the first FMV won't show up -_- I'll create a different question post for that.
Hope this is of any help for people having the depth issue!
I tried Tomb Raider 2 and it works fine. I haven't tried 3 yet, but my guess is that the problem is with 1 because it's the only one that runs on DOS.
Does anyone know if there's a way to fix this?
Thank you!
(And excuse my crappy english!)
[EDIT]
It was an issue with my Intel Graphcis Chipset. It's fixed now.
To solve the problems go to Control Panel > Intel(R) GMA Driver for Mobile > 3D Settings
Set the Depth Buffer Bit Depth value to 24 Bit.
Aaaaand It's done!
Now the first FMV won't show up -_- I'll create a different question post for that.
Hope this is of any help for people having the depth issue!
Post edited September 18, 2013 by Plastic_Hero
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