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In Barkhang Monastery, there are two swimming pools you need to swim through, the second of which you drain.

However, the first bath is a trap as there are bubbles coming out the pool drain causing turbulence on the surface.

If you go into the pool, the suction from the drain pulls you down to it and traps you there until you drown or quickload unless you can leg it to the passageway across the water.

The only other time I know Lara can die this way is in the water tank pipe in High Security Compound which has an impeller pump to shred her unless you close the drain cap.

Maybe Core Design based those traps on this kind of horrible death?

http://i.dailymail.co.uk/i/pix/2009/07/12/article-1199161-05AF6E6C000005DC-237_468x342.jpg

Either way, it's an effective and realistic trap too, though many these days are built to avoid this sort of thing and many are too small to fit one leg in.

Doesn't make it any less terrifying. I'd add traps like that in my own levels too once I get the NGLE and plenty of TGAs and WAS files.
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Post edited February 13, 2016 by darkredshift
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darkredshift: In Barkhang Monastery, there are two swimming pools you need to swim through, the second of which you drain.

However, the first bath is a trap as there are bubbles coming out the pool drain causing turbulence on the surface.

If you go into the pool, the suction from the drain pulls you down to it and traps you there until you drown or quickload unless you can leg it to the passageway across the water.

The only other time I known Lara can die this way is in the water tank pipe in High Security Compound which has an impeller pump to shred her unless you close the drain cap.

Maybe Core Design based those traps on this kind of horrible death?

http://i.dailymail.co.uk/i/pix/2009/07/12/article-1199161-05AF6E6C000005DC-237_468x342.jpg

Either way, it's an effective and realistic trap too, though many these days are built to avoid this sort of thing and many are too small to fit one leg in.

Doesn't make it any less terrifying. I'd add traps like that in my own levels too once I get the NGLE and plenty of TGAs and WAS files.
I'm not sure this is the same one but there is a water trap in that game that sucks you in with three passages, the two outside ones are switches, and the middle is spikes with a (wheel, key?). You need to stay pressed against the wall fighting the current and hit the two outside switches to turn off the current so you can swim over and grab the wheel without being pulled into the spikes.

If I am thinking of something totally different ignore this post. :P
avatar
darkredshift: In Barkhang Monastery, there are two swimming pools you need to swim through, the second of which you drain.

However, the first bath is a trap as there are bubbles coming out the pool drain causing turbulence on the surface.

If you go into the pool, the suction from the drain pulls you down to it and traps you there until you drown or quickload unless you can leg it to the passageway across the water.

The only other time I known Lara can die this way is in the water tank pipe in High Security Compound which has an impeller pump to shred her unless you close the drain cap.

Maybe Core Design based those traps on this kind of horrible death?

http://i.dailymail.co.uk/i/pix/2009/07/12/article-1199161-05AF6E6C000005DC-237_468x342.jpg

Either way, it's an effective and realistic trap too, though many these days are built to avoid this sort of thing and many are too small to fit one leg in.

Doesn't make it any less terrifying. I'd add traps like that in my own levels too once I get the NGLE and plenty of TGAs and WAS files.
avatar
tinyE: I'm not sure this is the same one but there is a water trap in that game that sucks you in with three passages, the two outside ones are switches, and the middle is spikes with a (wheel, key?). You need to stay pressed against the wall fighting the current and hit the two outside switches to turn off the current so you can swim over and grab the wheel without being pulled into the spikes.

If I am thinking of something totally different ignore this post. :P
It is similar but it is more of a deliberate trap than a "wrong place at the wrong time" scenario. The spikes current trap in question being in Temple Ruins. You have to switch the current off to pick up the key below the surface hole.
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tinyE: I'm not sure this is the same one but there is a water trap in that game that sucks you in with three passages, the two outside ones are switches, and the middle is spikes with a (wheel, key?). You need to stay pressed against the wall fighting the current and hit the two outside switches to turn off the current so you can swim over and grab the wheel without being pulled into the spikes.

If I am thinking of something totally different ignore this post. :P
avatar
darkredshift: It is similar but it is more of a deliberate trap than a "wrong place at the wrong time" scenario. The spikes current trap in question being in Temple Ruins. You have to switch the current off to pick up the key below the surface hole.
Thanks, and forgive me. I have played all of those games so many times and I can't keep track of what is where. :P
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darkredshift: It is similar but it is more of a deliberate trap than a "wrong place at the wrong time" scenario. The spikes current trap in question being in Temple Ruins. You have to switch the current off to pick up the key below the surface hole.
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tinyE: Thanks, and forgive me. I have played all of those games so many times and I can't keep track of what is where. :P
That's fine. I do.