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Important for a game that tries to display a human-scale lived-in world:

Make sure items are at the proper scale to each other and their environment, e.g.

- arrival at station: cigarette butts on floor appear too small when looking down from adult human eye level

- inside the weight lifter's quarters beer bottles on the table in front of the couch are either too small or the cornflakes box is too big.

Wrong scale can easily break immersion (even if the world is stylised).
Two rolls of toilet paper inside bath.
The one front right appears smaller than the one in the back on top of the toilet?
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