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I like how the carpet on the ground has actual structure. I just wonder: Displacement mapping or tessellation? If the former: I wonder why not other games use it more, the capability has been around for about twenty years, maybe more.
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Jou_de: I like how the carpet on the ground has actual structure. I just wonder: Displacement mapping or tessellation? If the former: I wonder why not other games use it more, the capability has been around for about twenty years, maybe more.
Hey!

It´s Parallax Occlusion Mapping.

The stones, rocks and ground down on Titan uses tesselation heavily thou.

//Joakim