Posted December 15, 2017
So, since Ragnarok came with a new mastery, I figured I'd take a look at the possibilities that come with the new classes.
Let's start by stating that the Rune mastery seems to be developped for hybrids, as even its weapon based skills boost intelligence and convert to elemental damage. Bearing that in mind, I came up with the following core builds, using JollyGreenFox's modified TitanCalc:
So, since Ragnarok came with a new mastery, I figured I'd take a look at the possibilities that come with the new classes.
Let's start by stating that the Rune mastery seems to be developped for hybrids, as even its weapon based skills boost intelligence and convert to elemental damage. Bearing that in mind, I came up with the following core builds, using JollyGreenFox's modified TitanCalc:
Stonespeaker (Rune + Earth)
This is probably the most obvious combination, since Earth has in fact a lot of physical damage buffs. Corey eats up a lot of skillpoints if you want him, but in exchange you're pretty much set with this build. Take a bow in one loadout and any melee weapon in the pther, and you're
good to go.
Thunderer (Rune + Storm)
The best build if you want to go for full elemental melee conversion. Compare it to a bow Sage (Storm & Hunting). Looks like a lot of fun with the combination of Rune's Thunder Strike, and Storm's Squall and maxed out Storm Surge.
Runesmith (Rune + Defense)
Rune actually has good shield skills too, making Defense an excellent secondary mastery, if you do not want elemental melee. Runeword: Absorb, Energy Armor, and Defense's skills together, possibly make this the tankiest build ingame, with probably better damage output than any other tanky build.
Trickster (Rune + Rogue)
Another option for those that do not want elemental melee. This class goes big on bleeding. The name "Trickster" bothers me though, because I thought it was used for a different class in the past, but maybe I mixing things up with Grim Dawn.
[url=https://titanquestragnarokcalc.000webhostapp.com/TQRC/TitanCalc39343934rune.html?mastery=Dragon Hunter&master1=7&master2=10&sa=21&m1=32-0-1-6-0-12-6-0-0-1-0-8-0-1-8-0-1-0-6-0-6-0&m2=32-1 2-6-1-1-1-0-0-1-0-0- 0-12-0-1-12-1-0-0-0-1-0]Dragon Hunter (Rune + Hunting)[/url]
The final real non elemental melee alternative. A classic "take-the-excellent-Hunting-mastery-first-and-then-add-anything-else" build. Bit boring if you'd ask me, but the combination of Rune Weapon and Volley seems nice. You could probably do a bow build too, but I don't see why, as it would leave the Rune mastery with little to add.
[url=https://titanquestragnarokcalc.000webhostapp.com/TQRC/TitanCalc38b838b8rune.html?mastery=Seidr Worker&master1=9&master2=10&sa=21&m1=32-0-0-0-0-8-12-6-0-0-8-0-0-0-0-1-6-0-12-0-1-0&m2=32- 12-6-1-16-1-9-0-1-0- 10-0-12-0-1-12-0-0-6-0-1-0-0]Seidr Worker (Rune + Dream)[/url]
Rune is a melee mastery with elemental support, Dream is a caster mastery with melee support; a match made in heaven. The most notable feature is the very specific electrical burn damage on Unleash, and how well it synergizes obviously with Dream's specifications.
Shaman (Rune + Spirit)
Now we're getting to the less interesting Rune involved classes. Everything about this option is just "meh,..", or rather "melee Diviner does it better". Also, it's another class name that triggers me. Very confusing, as Grim Dawn's Shaman was more like a Thunderer.
Skinchanger (Rune + Nature)
Can be fun if you like pets. I do, but I allready have a Guardian. The interesting thing about this class is that Briar Ward and Rune mastery offer some retaliation damage options.
Berserker (Rune + Warfare)
The single most useless Rune class out there. Wait, am I being serious? Yes, I am. Any physical melee toon with Warfare will be dual wielding, and for any physical melee toon with Warfare, Onslaught will always be the best LMB skill. This renders Rune Weapon and Runeword: Absorb, the Rune mastery's best physical melee inputs, completely obsolete. Basically, you just want Reckless Offense, and that's it.
Let's start by stating that the Rune mastery seems to be developped for hybrids, as even its weapon based skills boost intelligence and convert to elemental damage. Bearing that in mind, I came up with the following core builds, using JollyGreenFox's modified TitanCalc:
So, since Ragnarok came with a new mastery, I figured I'd take a look at the possibilities that come with the new classes.
Let's start by stating that the Rune mastery seems to be developped for hybrids, as even its weapon based skills boost intelligence and convert to elemental damage. Bearing that in mind, I came up with the following core builds, using JollyGreenFox's modified TitanCalc:
Stonespeaker (Rune + Earth)
This is probably the most obvious combination, since Earth has in fact a lot of physical damage buffs. Corey eats up a lot of skillpoints if you want him, but in exchange you're pretty much set with this build. Take a bow in one loadout and any melee weapon in the pther, and you're
good to go.
Thunderer (Rune + Storm)
The best build if you want to go for full elemental melee conversion. Compare it to a bow Sage (Storm & Hunting). Looks like a lot of fun with the combination of Rune's Thunder Strike, and Storm's Squall and maxed out Storm Surge.
Runesmith (Rune + Defense)
Rune actually has good shield skills too, making Defense an excellent secondary mastery, if you do not want elemental melee. Runeword: Absorb, Energy Armor, and Defense's skills together, possibly make this the tankiest build ingame, with probably better damage output than any other tanky build.
Trickster (Rune + Rogue)
Another option for those that do not want elemental melee. This class goes big on bleeding. The name "Trickster" bothers me though, because I thought it was used for a different class in the past, but maybe I mixing things up with Grim Dawn.
[url=https://titanquestragnarokcalc.000webhostapp.com/TQRC/TitanCalc39343934rune.html?mastery=Dragon Hunter&master1=7&master2=10&sa=21&m1=32-0-1-6-0-12-6-0-0-1-0-8-0-1-8-0-1-0-6-0-6-0&m2=32-1 2-6-1-1-1-0-0-1-0-0- 0-12-0-1-12-1-0-0-0-1-0]Dragon Hunter (Rune + Hunting)[/url]
The final real non elemental melee alternative. A classic "take-the-excellent-Hunting-mastery-first-and-then-add-anything-else" build. Bit boring if you'd ask me, but the combination of Rune Weapon and Volley seems nice. You could probably do a bow build too, but I don't see why, as it would leave the Rune mastery with little to add.
[url=https://titanquestragnarokcalc.000webhostapp.com/TQRC/TitanCalc38b838b8rune.html?mastery=Seidr Worker&master1=9&master2=10&sa=21&m1=32-0-0-0-0-8-12-6-0-0-8-0-0-0-0-1-6-0-12-0-1-0&m2=32- 12-6-1-16-1-9-0-1-0- 10-0-12-0-1-12-0-0-6-0-1-0-0]Seidr Worker (Rune + Dream)[/url]
Rune is a melee mastery with elemental support, Dream is a caster mastery with melee support; a match made in heaven. The most notable feature is the very specific electrical burn damage on Unleash, and how well it synergizes obviously with Dream's specifications.
Shaman (Rune + Spirit)
Now we're getting to the less interesting Rune involved classes. Everything about this option is just "meh,..", or rather "melee Diviner does it better". Also, it's another class name that triggers me. Very confusing, as Grim Dawn's Shaman was more like a Thunderer.
Skinchanger (Rune + Nature)
Can be fun if you like pets. I do, but I allready have a Guardian. The interesting thing about this class is that Briar Ward and Rune mastery offer some retaliation damage options.
Berserker (Rune + Warfare)
The single most useless Rune class out there. Wait, am I being serious? Yes, I am. Any physical melee toon with Warfare will be dual wielding, and for any physical melee toon with Warfare, Onslaught will always be the best LMB skill. This renders Rune Weapon and Runeword: Absorb, the Rune mastery's best physical melee inputs, completely obsolete. Basically, you just want Reckless Offense, and that's it.
Post edited December 15, 2017 by Laionidas