Posted June 13, 2020
Why does TQ not have a proper save?
You have to plan ahead to make sure you have cleared a zone before exiting since all the mobs respawn when you "Resume" playing.
It reminds me of a persistent world aka MMO.
I know the narrative is that monsters and beasts continue to attack, and at lvl 25 I have not resolved that issue yet, but it would be also legitimate to not have respawns once an area is cleared.
Was this a design feature so players could farm for loot and experience?
I find that if you loot and sell everything along the way you have more than enough coin and I am leveling at a steady pace by following the storyline and clearing zones just once.
You have to plan ahead to make sure you have cleared a zone before exiting since all the mobs respawn when you "Resume" playing.
It reminds me of a persistent world aka MMO.
I know the narrative is that monsters and beasts continue to attack, and at lvl 25 I have not resolved that issue yet, but it would be also legitimate to not have respawns once an area is cleared.
Was this a design feature so players could farm for loot and experience?
I find that if you loot and sell everything along the way you have more than enough coin and I am leveling at a steady pace by following the storyline and clearing zones just once.