It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Nyktouros: Gold Edition runs absolutely perfect on my 10 y.o. rig. I really don't know what issues you're talking about.
Its well known rubberbanding, making sometimes like a lag. You can't have none, it's in, you can only reduce it. So TQ never ran perfectly.
Post edited August 11, 2019 by ERISS
avatar
ERISS: Its well known rubberbanding, making sometimes like a lag. You can't have none, it's in, you can only reduce it. So TQ never ran perfectly.
'Rubberbanding', eh? Ha-ha, never heard the term, it's very cool. I guess you mean the lags I think of, those when your character freezes for a moment and then speeds up to finish the animation. If it is what you mean, they are very rare for me. I can't remember any other issues.

But technically - yes, you have the point. I chose the wrong verb, it seems.
Gold Edition with fan patch and videocard settings tuned up looks perfectly. It looks much better than TQAE that adds superfluous and needless graphics effects (that are also poorly made) over the old engine.
I'm not so young anymore ;) so I prefer smoothness over sharpness, to save my eyes from bleeding after an hour of playing.
Grim Dawn has done it perfectly, I think, the game now looks very comfortable, with no grainy too shiny surfaces, no acid colors, smooth shading and smooth lighting. I know, the Ancient Mediterranean should be the more joyful place than a post-apocalyptic Cairn, and all... but nevertheless, I personally find the graphics 'uplifting' of TQAE unnecessary and awry implemented.
Hello,

Can you help clarify something for me? Thank you in advance :)

After downloading the AE version of the game, do I have to install Ragnarok first, then Atlantis, and then the 2.8 patch? Or do I need to install all the other updates first? If so, can you explain the order?

I couldn't seem to find an exact answer to this.

Thanks for your help!

avatar
ERISS: the devs of TQAE inherited of an engine they don't know very well
avatar
Nyktouros: That's exactly what I'm talking about.

avatar
ERISS: TQ-Gold was not running perfectly, you're remembering bad.
avatar
Nyktouros: I don't need to 'remember', I ran it literally yesternight as well as two nights ago, and three, and so on ;)

Gold Edition with UPatch 1.17a and anisotropic filtering set at 16 in your videocard control panel runs absolutely perfect on my 10 y.o. rig. I really don't know what issues you're talking about.
I can personally vouch for this. You are 100% right. The 1.17a patch fixed everything, and created a great video game out of a very good game. I played the vanilla TQ before installing Immortal Throne, and it played fine. It was the IT expansion where we saw the game-breaking rubber band issues that were later fixed in the patch.

I don't know what "anisotrophic filtering" means. Can you explain that?
Post edited August 25, 2019 by Haniel_Adhar
I had a lot of problems with tearing, rubber banding and general poor performance after installing the game recently. I tried dropping detail levels and graphics options in game but didn’t have any notable improvement. Using the Radeon settings software (version 17.7), I made a number of changes which are summarized below and it’s solved all graphics performance issues. For info I’m running Win 10, Radeon RX580 GPU with 8Gb RAM, Intel i5-6500 @ 3.2GHz with 16Gb RAM. I can run the game at max detail/max graphics options 1920x1080 in fullscreen mode- the graphics card works hard at times but no drop in performance.

Global settings (under ‘gaming’ tab of Radeon settings app): Turn everything you can ‘off’ or change to ‘use application settings’
- Anti-aliasing mode: use app settings
- Anti-aliasing method: multisampling
- Morphological filtering: off
- Anisotropic filtering mode: use app settings
- Texture filtering quality: high
- Surface format optimization: off
- Wait for vertical refresh: off unless app specifies otherwise
- OpenGL triple buffering: off
- Shader cache: off
- Tessellation mode: use app settings
- GPU workload: graphics
- Chill: off
- Frame rate target control: off

I hope this helps some Radeon users, maybe someone can translate into nVidia speak to see if that helps people out.
I noticed a few things that came with the latest update;
When I make a direct link to TQ.EXE, it will pop up a window that offers "legacy" or "enhanced" options. I figure "legacy" is directx 9 , and enhanced DX11. So I've ben playing fine with the "legacy" option (hadn't been able to play a decent game tell this fix).
Still I wanted to play with the GoG launcher , and noticed there was a /dx11 filled in the settings option, so I made/tried /dx9 and it appears to be working - I've been able to play without any trouble all week.
With me the problem is their dx11, ever since they started with that, I hadn't been able toplay with out lag, rubberbanding etc.
Hope this helps someone else
Post edited September 07, 2019 by AngeloBert
So, if I don't have Atlantis, is this patch useful (or any of the other version 2 patches)? Or is this only for Atlantis? Currently using v. 1.57.
Yes, since it also fixes some stuff in the base game and Ragnarok.