Posted March 19, 2024
In my opinion, there's only one true way to build each class. The trick is to determine how both synergies synergize with each other and the skills that benefit others, then build around it. I've used the online skill calculator to figure out what I think is the ideal way to go.
For example, any Defense class needs to use a shield in melee combat, focusing primarily on physical damage. Classes made with Warfare focus on physical damage. Classes using Nature rely on wolves for distraction and dealing damage.
I've seen a lot of Icefrzzy's videos on their channel where they use multiple builds for each class. Most classes they make that use Hunting go either bow or spear route, but I figure that with enough extra skill points from equipment, you can go both ways. They even made a Conqueror using dual wield, but it seems a waste of a mastery since many skills require a shield.
For certain classes, the way to build is obvious. To me, a Spellbinder would be better off using a shield and fighting in melee combat inflicting physical damage as there's nothing in Defense that could benefit the vitality damage of certain skills in Spirit. Battlemages are better off using physical damage because nothing in Warfare affects fire and burning damage. Guardians fight in melee with a shield together with wolves as do Champions with dual wielding, using wolves to fight for and with them, their own damage buffed by them.
What do you think? How many different ways do you think classes can be made? Should I focus only on one build per class?
For example, any Defense class needs to use a shield in melee combat, focusing primarily on physical damage. Classes made with Warfare focus on physical damage. Classes using Nature rely on wolves for distraction and dealing damage.
I've seen a lot of Icefrzzy's videos on their channel where they use multiple builds for each class. Most classes they make that use Hunting go either bow or spear route, but I figure that with enough extra skill points from equipment, you can go both ways. They even made a Conqueror using dual wield, but it seems a waste of a mastery since many skills require a shield.
For certain classes, the way to build is obvious. To me, a Spellbinder would be better off using a shield and fighting in melee combat inflicting physical damage as there's nothing in Defense that could benefit the vitality damage of certain skills in Spirit. Battlemages are better off using physical damage because nothing in Warfare affects fire and burning damage. Guardians fight in melee with a shield together with wolves as do Champions with dual wielding, using wolves to fight for and with them, their own damage buffed by them.
What do you think? How many different ways do you think classes can be made? Should I focus only on one build per class?