Posted June 16, 2019
1. Gaulos. Right outside the instance (dungeon) in which you find the quest item, the fishmen after dying, do not become corpses on the ground. They stay still standing, as if they had been alive or something. One is even animated, as if the damn thing lives. The rest are as if frozen.
2. Hesperides garden is plagued with a terrible lag. Motion lag. Seriously, it's UGLY. And Ladon fight is dangerous. That lag, though, is still more dangerous. Please fix it!
3. Some items, much like in Ragnarok early days, lag terribly before they fall on the ground and become pick-able. I had serious problem with the Letter, in Africa (bedwin lovers). It wouldn't flash as loot and i left. Only after i returned all the way back, it was still there... Similarly, some loot when your inventory is fool, also delays a great time, until it is pick-able (again). And another old problem: misplaced loot. Can't describe it adequately enough, but the item name "follows" you into other areas and the relation between name title and item location, is completely wrong. Those aren't as dire or as frequent to encounter as in Ragnarok early days, but are still quite bugging. Any chance to fix?
4. Seal of Fate still is problematic. At times, it completely "misfires", even if all enemies are right inside it and its radius. Especially in dire situations, this can be nasty. This is a serious thing, especially for builds that rely upon it (i use defense + runes, aggro and pull mobs in one place and fire this skill, while tanking them).
2. Hesperides garden is plagued with a terrible lag. Motion lag. Seriously, it's UGLY. And Ladon fight is dangerous. That lag, though, is still more dangerous. Please fix it!
3. Some items, much like in Ragnarok early days, lag terribly before they fall on the ground and become pick-able. I had serious problem with the Letter, in Africa (bedwin lovers). It wouldn't flash as loot and i left. Only after i returned all the way back, it was still there... Similarly, some loot when your inventory is fool, also delays a great time, until it is pick-able (again). And another old problem: misplaced loot. Can't describe it adequately enough, but the item name "follows" you into other areas and the relation between name title and item location, is completely wrong. Those aren't as dire or as frequent to encounter as in Ragnarok early days, but are still quite bugging. Any chance to fix?
4. Seal of Fate still is problematic. At times, it completely "misfires", even if all enemies are right inside it and its radius. Especially in dire situations, this can be nasty. This is a serious thing, especially for builds that rely upon it (i use defense + runes, aggro and pull mobs in one place and fire this skill, while tanking them).