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Changelog for Update 1.026 (added 19 November 2018):

* Fixed a bug where "Quick Exiting" out of the Use Item menu did not apply the health/aura restoration after using a healing item under the following conditions: a) did not cap your health, b) you had more items remaining, and c) you remained in the Yes/No prompt.
* Added 2 new Passwords to the game to allow improved Speed Running experiences.

The two Speedrun modes are:
* Speedrun Alpha (PW: SPEEDRUNALPH) Skip the tutorial, all chests are rare chests, and all enemies that have a 2nd equipable drop will always drop that item.
* Speedrun Beta (PW: SPEEDRUNBETA) Skip the tutorial, capped levels (Lunais, Familiars, and Orbs), cleared Use Item Inventory, full stock of (Warp Shards, Hi-Ethers, and 1 Lachiemi Star), and "Lost Items" have been removed. Keep in mind that this mode will not unlock new items and instead will use the save file's obtained items and equipped loadouts instead.

In order to activate a Speed Run, do the following:
* Load the save file that you wish to convert to a Speed Run file. -Open the Password menu and enter the desired Password -Save the game -Return to the Save Select screen in the Main Menu -Start a New Game+ with that save file (a special 'A' or 'B' indicator will be on the save file)
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Changelog for Update 1.03 (added 26 February 2019):

* Added 7 new language locales to the game! (French, Spanish, German, Russian, Brazilian Portuguese, Simplified Chinese, and Japanese).
* Added a new Language Settings screen to the Title Screen (auto shown if never seen before).
* Added horizontal text scrolling to several menus.
* Fixed a bug where healing from items used before using a Warp Shard would not be applied.
* Adjusted UI spacing of wide buttons glyphs in text.
* Updated the credits to include the Localization team.
* Added a new Dropped Item for a quest item, in addition to the original method to get it.
* The game now will assume you want to see Keyboard Control Glyphs (instead of Gamepad) if you have no controllers attached the first time you play.
* Fixed a bug where certain SFX would continue playing indefinitely after the Demon Boss.
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HypersomniacLive: * Added a new Dropped Item for a quest item, in addition to the original method to get it.
There's a quest I wasn't able to clear on Speedrun Alpha mode (PW: SPEEDRUNALPH) because the enemy that dropped the required item had a rare equippable drop; I'm wondering if this change was made to fix this oversight.
high rated
Changelog for Update 1.031 (added 31 May 2019):

- Added GOG Galaxy Achievement integration! (Win + Mac)
- The game window is now freely resizeable, picking the closest integer resolution based on size (up to 4K)
- Switching to fullscreen now attempts to pick the closest resolution to your screen size.
- Fixed a bug where the Demon Boss saw sfx could play forever.
- Fixed a softlock after triggering a cutscene in the city and instantly zoning.
- Fixed a bug where text prompts could be drawn off screen (only seen in locales such as German).
- Fixed a bug where the controller could vibrate forever with certain controllers.
- Fixed a crash that happened if you disabled your Audio Driver during the game. (/shrug)
- Adjusted L3/R3 button glyphs for 4th button glyph style.
- Upgraded FNA framework to version 19.05 from 18.03. (General engine upgrade, minor fixes)


Standalone installers updated 04 June 2019.
Changelog until Update 1.033 (added 02 September 2021)

Galaxy updated (02 September 2021, Windows & Mac)
Offline Installer updated (02 September 2021, Windows | 03 September 2021, Linux)
Small Update: Version 1.032

Hey everyone! It's been awhile since the last update! I hope you've all been doing well.

To commemorate the release of Timespinner on consoles in Japan today (Switch) and tomorrow (PS4 + PS Vita), I've release a very small update to the game. The changes in the update where made when preparing for the Japanese console release. You will only notice changes if you play the game in Japanese!

I also wanted to thank everyone for their support! Because of the game's success, I've been able to work full-time on making the game's sequel. As the game is still in early development, I don't have too much to show. However, I hope to make a full announcement (with a trailer!) in the future. I'm excited to show it to you someday!

Until then, take care everyone!

1.032

- Minor update to Japanese localization to have parity with the game's console release in Japan!
- Changed the Japanese Font to be smaller, resulting in less cluttered menus and dialogue.
- Improved the Japanese localization in several instances (fixed typos and mistranslations).
- Fixed a bug where the area name reveal for "Emperor's Tower" was incorrect in Japanese.
- Added a new contributor name to the Japanese localization in the credits.
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Small Update: Version 1.033

Hello! I've been busy working on Timespinner 2, but took some time to push this small update.
The purpose of this update is primarily to restore MacOS functionality to the game, in addition to some quality of life changes to Speedrun mode.

After pushing this update to Humble and GOG, I'll get back to working on the sequel! :D

I've resumed my development livestreams, which are now every other week on Tuesdays, from 1-4pm PST. Hope to see you then!

1.033

- Updated FNA framework version to 21.08 from 19.05
- MacOS now launches! No longer uses OpenGL, which Apple discontinued support for.
- Fixed a softlock in the Main Menu after setting duplicate keys to the Menu Controls for Secondary and Accept.
- Adjusted SpeedrunA monster drop logic so that quest items always drop if available.
- Adjusted SpeedrunA Gyre final chest logic so that Familiars always drop if needed.
- Adjusted screensize logic for windowed mode, allowing for resolutions that are slightly larger than window size. For example, when maximizing on a 1920 screen, 1920 resolution wouldn't be picked because the window borders made the window a little too small!
- Adjusted platforms in a room in the Caves before the boss, which allow for reaching the boss without any movement abilities (for Randomizer community)
- Changed a couple of names in the Backer Credits section.
- Fixed a bug where defeating a certain boss perfectly would forever prevent unlocking the secret item rewarded for defeating all bosses perfectly.
Source: Steam: 1.032 | 1.033
Post edited September 29, 2021 by Hustlefan