Posted January 18, 2024
Hi, everyone!
Update 5 - Badwater has finally arrived. The list of today’s changes is massive so before we drop them on you (check the changelog), we suggest you watch the hot new feature trailer for a quick TL;DR.
Timberborn Update 5 trailer
Easily the most important content patch since Timberborn’s launch, Update 5 - Badwater deepens the gameplay, makes it less predictable, and addresses tons of player requests. The titular new danger threatens beavers and plant life alike, and the new in-game season - the badtide - is ready to put your colonists’ ingenuity to the ultimate test. But fret not, equipped with the new badwater engineering tools, your beavers may not only survive the waves of hooman toxic waste, but also profit off badwater with extract and new production chains.
Lots of new attractions and decorations are also here. Have you ever dreamt of seeing your Folktails dancing or sending the Iron Teeth flying? Well, now it is the time! And if you’d rather stick to the industrial side of the business, that’s also okay - use the new buildings, play with the reworked irrigation system, and enjoy the more accessible terraforming. Pair that with a complete rework of all twelve included maps, and we’ll keep you busy for a while.
To ensure that time will be well spent, we’ve got several big gains on the quality-of-life front. You can now flip buildings and customize keybindings. Savegame and map previews are in, and if you’re a map maker, you’re bound to enjoy the expanded map editor. The full list of Update 5 changes is looong, so grab a coffee (or a cattail cracker) and see what else we’ve prepared by checking the changelog on GOG.
Just remember: when the badtide comes… don’t drink the red water.
Mechanistry, a.k.a. Team Timberborn
Update 5 - Badwater has finally arrived. The list of today’s changes is massive so before we drop them on you (check the changelog), we suggest you watch the hot new feature trailer for a quick TL;DR.
Timberborn Update 5 trailer
Easily the most important content patch since Timberborn’s launch, Update 5 - Badwater deepens the gameplay, makes it less predictable, and addresses tons of player requests. The titular new danger threatens beavers and plant life alike, and the new in-game season - the badtide - is ready to put your colonists’ ingenuity to the ultimate test. But fret not, equipped with the new badwater engineering tools, your beavers may not only survive the waves of hooman toxic waste, but also profit off badwater with extract and new production chains.
Lots of new attractions and decorations are also here. Have you ever dreamt of seeing your Folktails dancing or sending the Iron Teeth flying? Well, now it is the time! And if you’d rather stick to the industrial side of the business, that’s also okay - use the new buildings, play with the reworked irrigation system, and enjoy the more accessible terraforming. Pair that with a complete rework of all twelve included maps, and we’ll keep you busy for a while.
To ensure that time will be well spent, we’ve got several big gains on the quality-of-life front. You can now flip buildings and customize keybindings. Savegame and map previews are in, and if you’re a map maker, you’re bound to enjoy the expanded map editor. The full list of Update 5 changes is looong, so grab a coffee (or a cattail cracker) and see what else we’ve prepared by checking the changelog on GOG.
Just remember: when the badtide comes… don’t drink the red water.
Mechanistry, a.k.a. Team Timberborn