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I have played it a bit and these are some of the things i have noticed.

1.) Windmills and watermills seen worthless. Windmills are so random, and watermills do great until about 1/2 through the cycle and then they produce little to no power. Especially after you dam up water flow. (Which you pretty much have to do!!). So you pretty much need the power wheels. Maybe some method of power storage for when the windmills run all night, but not at all during the day.

2.) When all your "people" are no more..the game should end or have some a choice of some mechanic to bring some number of "people" to your home so you can try to pick it up and see if you can recover. (Maybe loose a percentage of your stores/buildings to time/weather/looters.

3.) Water distribution. There should be a way to get the water into a network to send to your storage units. Especially when you unlock the bigger/mechanical pump.,

4.) A bit more tool tips on how things work or tie into a system. (I know it's in Dev..but just putting down things i found)

5.) Kind of like above, but explain that trees need to be out of the cutters area if you want to farm them for nuts/berries/sap etc.

6.) When you have to "unbuild" something there is no resource recovery. That has to change. If the building hasn't been started then you should recover all assets, and if it's built even 25-30% of the assets would be decent

Overall the game is amazing!!! Just things that would help!

Is it planned to add some sort of conflict mechanism?

Thanks again for a great game!
-Gregory
Looks like good suggestions I agree with OP
Post edited September 10, 2022 by GOGbuyer3011134