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Currently, when starting the game, I only get a black screen.
AFAIK, no buttons are hidden, I could not hear any game sounds of any kind. Just nothing.



Error log below as comment
No posts in this topic were marked as the solution yet. If you can help, add your reply
I could not post a comment last time or even edit the post, trying now and if it works I will try to post the log. If that does not happen and you can read this: Blame GOG.
Mono path[0] = 'D:/Spiele/GOG games/Timberborn/Timberborn_Data/Managed'
Mono config path = 'D:/Spiele/GOG games/Timberborn/MonoBleedingEdge/etc'
Initialize engine version: 2021.2.0b7 (f7def5121c60)
[Subsystems] Discovering subsystems at path D:/Spiele/GOG games/Timberborn/Timberborn_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 4018 MB
Driver: 27.21.14.6133
Begin MonoManager ReloadAssembly
- Completed reload, in 35.932 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

New input system (experimental) initialized
<RI> Initialized touch support.

The class named 'Timberborn.BlockSystem.BlockObjectFactory' is not derived from MonoBehaviour or ScriptableObject!

The referenced script (IContainerInitializer) on this Behaviour is missing!

The class named 'UnityEngine.InputSystem.Controls.DiscreteButtonControl' is not derived from MonoBehaviour or ScriptableObject!

The referenced script (IDebugDisplaySettingsPanel) on this Behaviour is missing!

The class named 'Timberborn.SettingsSystemUI.DevModeSettingsController' is not derived from MonoBehaviour or ScriptableObject!

A scripted object (probably Timberborn.SettingsSystemUI.DevModeSettingsController?) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'UnityEditorStarter') is missing!

The referenced script on this Behaviour (Game Object 'AutoStarter') is missing!

UnloadTime: 26.137200 ms
Starting game version v20211021-3d6b9df-gw

System info:
System: Windows 10 (10.0.19042) 64bit
CPU: AMD Ryzen 5 3600 6-Core Processor
GPU: NVIDIA GeForce GTX 1050 Ti
GPU memory: 4018MB
RAM: 16334MB
Drives:
C:\ 88.32GB free from 1862.40GB
D:\ 64.33GB free from 2794.50GB

Modded: false

Setting up 6 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [0-1.0 KB]: 19624, [2.0 MB-4.0 MB]: 1
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.8 MB
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 234 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 95.6 KB
Overflow Count 4
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 6]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 6
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0

[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 1.5 KB
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 8]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 16 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 10]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_HIDInput]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 10.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 2
[ALLOC_BUCKET]
Peak usage frame count:
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.3 MB
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 19624, [32.0 MB-64.0 MB]: 1
Requested Pool Size 16.0 MB
Peak Pool count 2
Peak Allocated memory 46.6 MB
Peak Large allocation bytes 48.1 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [4.0 MB-8.0 MB]: 19624, [16.0 MB-32.0 MB]: 1
Requested Pool Size 16.0 MB
Peak Pool count 1
Peak Allocated memory 25.1 MB
Peak Large allocation bytes 23.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
Peak usage frame count: [0-1.0 KB]: 19625
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Peak usage frame count: [0-1.0 KB]: 19625
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Peak usage frame count: [0-1.0 KB]: 19625
Initial Block Size 2.0 MB
Used Block Count 2
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Peak usage frame count: [0-1.0 KB]: 19625
Initial Block Size 1.0 MB
Used Block Count 3
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 1
[ALLOC_BUCKET]
Peak usage frame count:
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.3 MB
[ALLOC_GFX_MAIN]
Peak usage frame count: [32.0 KB-64.0 KB]: 19624, [64.0 KB-128.0 KB]: 1
Requested Pool Size 16.0 MB
Peak Pool count 1
Peak Allocated memory 108.2 KB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [2.0 KB-4.0 KB]: 19625
Requested Pool Size 16.0 MB
Peak Pool count 1
Peak Allocated memory 2.8 KB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Peak usage frame count:
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.3 MB
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 19625
Requested Pool Size 4.0 MB
Peak Pool count 7
Peak Allocated memory 27.8 MB
Peak Large allocation bytes 2.0 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [32.0 MB-64.0 MB]: 19625
Requested Pool Size 4.0 MB
Peak Pool count 1
Peak Allocated memory 48.5 MB
Peak Large allocation bytes 47.2 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Peak usage frame count:
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 3.3 MB
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [1.0 KB-2.0 KB]: 19625
Requested Pool Size 2.0 MB
Peak Pool count 1
Peak Allocated memory 1.6 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [16.0 KB-32.0 KB]: 19625
Requested Pool Size 2.0 MB
Peak Pool count 1
Peak Allocated memory 28.1 KB
Peak Large allocation bytes 0 B
Post edited October 29, 2021 by Rokonuxa