Posted October 26, 2018
I wonder, why are thoughts behind design palisades and gates? Gate gives +2 power and +2 armor each turn to a random ally, but in return it blocks the whole one row limiting opponent to only 9 cards in the whole battle which is enormous downside for them, so it's better to leave it alive, rather then destroying it.
It's like there is a missing feature.
It's like there is a missing feature.
Post edited October 26, 2018 by Aver