Posted November 11, 2017
Reading Kojo's excellent "small game guide", I was left with some questions regarding character stats, also because I remember it to be slightly different from when I played the boxed copy of the game years ago.
So, I went ahead and sorted it out. As I am focussing solely on character stats, this guide is to serve as a complementary one. There's a lot of information in the game manual, and in the game's old Prima Official eGuide, which shouldn't be too hard to look up using Google. Below you'll find an overview of each characters ideal statpoint distribution, as well as minimum gear requirements, followed by an in depth explanation.
Requirements
Best armour: 170 Str
2nd best armour: 130 Str
Best polearm (mace type): 250 Str/90 Dex
Best polearm (hafted type): 220 Str/90 Dex
Best polearm (magic type): 75 Ki/50 Str/50 Dex
Best sword (one-handed): 120 Dex
Best sword (two-handed): 220 Dex (/200 Dex)
Best bow: 200 Dex
Best shuriken: 150 Dex
Best mask: 80 Ki
Best amulet/jewel/etc.: 80 Ki
Leader
Str: 220(/170)
Dex: 90(/200/220)
Ki: 80
Vit: Min.
Cha: Max.
Archer
Str: 170
Dex: 200
Ki: 80
Vit: Max.
Cha: Min.
Brick
Str: 250
Dex: 90
Ki: 80
Vit: Max.
Cha: Min.
Ninja
Str: 170
Dex: 150
Ki: 80+
Vit: Max.
Cha: Min.
Wizard
Str: 130(/150)
Dex: 150(/120)
Ki: Max.
Vit: Max.
Cha: Min.
Swordsman
Str: 170+
Dex: 220
Ki: 80
Vit: Max.
Cha: Min.
Beserker
Str: 220
Dex: 120(/90/200/220)
Ki: 80
Vit: Max.
Cha: Min.
On gear requirements:
Gear requirements are pretty straightforward, though I have split the armour, polearm and sword categories. I will only discuss the polearm and sword split, as the reason for the armour split will become clear later.
The polearm category in this game encompasses every melee weapon that is not a sword, with the exception of hachi-wari and koshi-mono (to be honest I've never figured out what the ingame koshi-mono is supposed to be, since I know of no such weapon in the Japanese arsenal). The polearm category also includes some weapons that technically are swords, such as nagamaki and zanba-to.
The strongest polearm ingame is indeed the tetsu-bo (or kanabō) and requires 250 strength. However, logically and animation wise, it seem plain ridiculous to equip the Leader or even the Beserker with such a weapon. Therefore, I have put the tetsu-bo in the "mace type" subcategory which I reserved exclusively for the Brick. The Beserker, and perhaps the Leader should stick to axes, glaives, spears, and greatswords (nagamaki & zanba-to), which I put in the "hafted type" subcategory, and require only 220 strength at most. Finally the "magic type" subcategory only hold the Bo-Staff, which is dropped by Priests and can not be crafted, but nonetheless is not an unique weapon.
Swords are split up in the "one-handed" and "two-handed" subcategories, because obviously, if you're building a character for dual wielding (nito-ryū), there's simply no point in trying to meet the "two-handed" subcategory requirement. Finally, patch 1.2.18 introduced the chil-ji-do sword in the "two-handed" subcategory, raising the original requirement for that subcategory from 200 to 220 Dex. It looks absolutely hideous however, out of place with most Japanese sword wielding characters, and I do not suggest using it on anyone but the Swordsman.
So, I went ahead and sorted it out. As I am focussing solely on character stats, this guide is to serve as a complementary one. There's a lot of information in the game manual, and in the game's old Prima Official eGuide, which shouldn't be too hard to look up using Google. Below you'll find an overview of each characters ideal statpoint distribution, as well as minimum gear requirements, followed by an in depth explanation.
Requirements
Best armour: 170 Str
2nd best armour: 130 Str
Best polearm (mace type): 250 Str/90 Dex
Best polearm (hafted type): 220 Str/90 Dex
Best polearm (magic type): 75 Ki/50 Str/50 Dex
Best sword (one-handed): 120 Dex
Best sword (two-handed): 220 Dex (/200 Dex)
Best bow: 200 Dex
Best shuriken: 150 Dex
Best mask: 80 Ki
Best amulet/jewel/etc.: 80 Ki
Leader
Str: 220(/170)
Dex: 90(/200/220)
Ki: 80
Vit: Min.
Cha: Max.
Archer
Str: 170
Dex: 200
Ki: 80
Vit: Max.
Cha: Min.
Brick
Str: 250
Dex: 90
Ki: 80
Vit: Max.
Cha: Min.
Ninja
Str: 170
Dex: 150
Ki: 80+
Vit: Max.
Cha: Min.
Wizard
Str: 130(/150)
Dex: 150(/120)
Ki: Max.
Vit: Max.
Cha: Min.
Swordsman
Str: 170+
Dex: 220
Ki: 80
Vit: Max.
Cha: Min.
Beserker
Str: 220
Dex: 120(/90/200/220)
Ki: 80
Vit: Max.
Cha: Min.
Gear requirements are pretty straightforward, though I have split the armour, polearm and sword categories. I will only discuss the polearm and sword split, as the reason for the armour split will become clear later.
The polearm category in this game encompasses every melee weapon that is not a sword, with the exception of hachi-wari and koshi-mono (to be honest I've never figured out what the ingame koshi-mono is supposed to be, since I know of no such weapon in the Japanese arsenal). The polearm category also includes some weapons that technically are swords, such as nagamaki and zanba-to.
The strongest polearm ingame is indeed the tetsu-bo (or kanabō) and requires 250 strength. However, logically and animation wise, it seem plain ridiculous to equip the Leader or even the Beserker with such a weapon. Therefore, I have put the tetsu-bo in the "mace type" subcategory which I reserved exclusively for the Brick. The Beserker, and perhaps the Leader should stick to axes, glaives, spears, and greatswords (nagamaki & zanba-to), which I put in the "hafted type" subcategory, and require only 220 strength at most. Finally the "magic type" subcategory only hold the Bo-Staff, which is dropped by Priests and can not be crafted, but nonetheless is not an unique weapon.
Swords are split up in the "one-handed" and "two-handed" subcategories, because obviously, if you're building a character for dual wielding (nito-ryū), there's simply no point in trying to meet the "two-handed" subcategory requirement. Finally, patch 1.2.18 introduced the chil-ji-do sword in the "two-handed" subcategory, raising the original requirement for that subcategory from 200 to 220 Dex. It looks absolutely hideous however, out of place with most Japanese sword wielding characters, and I do not suggest using it on anyone but the Swordsman.
Post edited November 12, 2017 by Laionidas