Posted 15 hours ago
The player should receive more quest information, in order for them to not mindlessly try every option just to see if something new changed.
Now this is a big topic, and a lot of improvements can be made, but just to start small, the "quest" should get a top bar exactly like inventory bar (day, time, weather, location, money, curse, beryl seal, castle points). For starters it should contain the Princess reputation, and Firefly reputation, if there are more reputations those as well.
A long way down the road a red dot could be added to the "Speak", "Trade", speech options to indicate that something new has happened. Though this is more part of the final touch.
E1: Effects like reputation loss could actually get displayed.
This OP will get edited with more suggestions to come, as they come up.
Now this is a big topic, and a lot of improvements can be made, but just to start small, the "quest" should get a top bar exactly like inventory bar (day, time, weather, location, money, curse, beryl seal, castle points). For starters it should contain the Princess reputation, and Firefly reputation, if there are more reputations those as well.
A long way down the road a red dot could be added to the "Speak", "Trade", speech options to indicate that something new has happened. Though this is more part of the final touch.
E1: Effects like reputation loss could actually get displayed.
This OP will get edited with more suggestions to come, as they come up.
Post edited 12 hours ago by Tstone117