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I recall when I origionally played thief 2, scouting orbs would easily crack and break if you threw them too far or onto a hard surface, but this doesn't seem to happen at all in the gog.com release of thief 2. Does anyone else notice this?
first time hearing about this. anyway, the GOG build is not modified in any way, gameplay wise, so it's either a false memory or maybe a v1.07 thing.
Never saw a scouting orb getting destroyed either, I vote for a memory issue.