Posted October 30, 2013
I just bought the Thief series package and installed Thief Gold and Thief 2.
Both are crashing right after the Intro Movie has finished playing.
I got Thief Gold to work by installing the TGFix.
But so far I didn't have any luck with Thief 2. Even the community patch 1.20 didn't help.
Is there any known problem with Windows 8.1?
Using a i940 and a GTX 680 (with 4 GB memory, which HAD be a problem with other older games).
Thief2_ND.log:
Hardware : PID: 8560
: CPU: arch=x86-64 , fam=586 , cpus=8
: SIMD: SSE=3 , 3DNow=0
: OS Version: 6.2.9200
: Desktop resolution: 1920 x 1080
: Virtual desktop resolution: 3840 x 1200
: -----------------------------------------------------------
: CWD: D:\Games\Legacy\Thief 2 - The Metal Age
: -----------------------------------------------------------
: App Version: Thief 2 Final 1.21
: --------------------- misc config -------------------------
: resname_base D:\Games\Legacy\Thief 2 - The Metal Age\RES
: cd_path \
: load_path D:\Games\Legacy\Thief 2 - The Metal Age
: script_module_path D:\Games\Legacy\Thief 2 - The Metal Age
: movie_path D:\Games\Legacy\Thief 2 - The Metal Age\MOVIES
: install_path D:\Games\Legacy\Thief 2 - The Metal Age
: language english
: game_screen_size 800 600
: game_screen_depth 16
: game_screen_flags 13
: game_full_screen 1
: game_hardware 1
: force_windowed
: single_display_mode 2
: ui_scale_mode 2
: use_d3d_display
: framerate_cap 100.0
: SlowFrame 4
: SlowFrameUI 10
: force_32bit
: force_32bit_textures
: mipmap_mode 2
: lm_mipmap_mode 0
: lm_init_texmem 2
: lm_filter_margin 1
: disable_lightmap_aniso
: tex_edge_padding 2
: alpha_test_as_opaque
: d3d_disp_enable_distortionfx
: sfx_device 1
: sfx_channels 12
: sfx_vol_music -474
: sfx_vol_2d 0
: sfx_vol_3d 0
: game dark
: obj_min -8192
: obj_max 2400
: max_refs 14000
: gui_font intrface\smalfont
: use_hi_res_timer
: enhanced_sky 1
: skip_intro
: z_far 512
: wr_render_zcomp
: render_weapon_particles
: legacy_force_match_unrefs 0
: dark_zcomp_arm
: -----------------------------------------------------------
: Enumerating D3D9 adapters (2)...
: Adapter 0
: device name: \\.\DISPLAY1
: driver : nvd3dum.dll
: descr : NVIDIA GeForce GTX 680
: driver ver : 0x00090012-000D0C5D
: vendor id : 0x000010DE
: device id : 0x00001180
: subsys id : 0x684B1ACC
: device guid: D7B71E3E-52C0-11CF-2175-46481CC2
: desktop res: 1920 x 1080
: Modes
: 640 x 480 x 32
: 720 x 480 x 32
: 720 x 576 x 32
: 800 x 600 x 32
: 1024 x 768 x 32
: 1152 x 864 x 32
: 1280 x 720 x 32
: 1280 x 768 x 32
: 1280 x 800 x 32
: 1280 x 960 x 32
: 1280 x 1024 x 32
: 1360 x 768 x 32
: 1366 x 768 x 32
: 1600 x 900 x 32
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: 1680 x 1050 x 32
: 1920 x 1080 x 32
: 1440 x 900 x 32
: Device Validation
: validated ok, device added (0, E390000)
: Adapter 1
: device name: \\.\DISPLAY2
: driver : nvd3dum.dll
: descr : NVIDIA GeForce GTX 680
: driver ver : 0x00090012-000D0C5D
: vendor id : 0x000010DE
: device id : 0x00001180
: subsys id : 0x684B1ACC
: device guid: D7B71E3E-52C0-11CF-2175-46481CC2
: desktop res: 1920 x 1200
: Modes
: 1920 x 1200 x 32
: 640 x 480 x 32
: 720 x 480 x 32
: 720 x 576 x 32
: 800 x 600 x 32
: 1024 x 768 x 32
: 1152 x 864 x 32
: 1280 x 720 x 32
: 1280 x 768 x 32
: 1280 x 800 x 32
: 1280 x 960 x 32
: 1280 x 1024 x 32
: 1360 x 768 x 32
: 1366 x 768 x 32
: 1600 x 900 x 32
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: 1600 x 1200 x 32
: 1680 x 1050 x 32
: 1920 x 1080 x 32
: 1440 x 900 x 32
: Device Validation
: validated ok, device added (1, E390000)
: Enumeration done
: D3DProvider: Enumerating adapter 0 modes
: 640 x 480 x 32
: 720 x 480 x 32
: 720 x 576 x 32
: 800 x 600 x 32
: 1024 x 768 x 32
: 1152 x 864 x 32
: 1280 x 720 x 32
: 1280 x 768 x 32
: 1280 x 800 x 32
: 1280 x 960 x 32
: 1280 x 1024 x 32
: 1360 x 768 x 32
: 1366 x 768 x 32
: 1600 x 900 x 32
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: 1680 x 1050 x 32
: 1920 x 1080 x 32
: 1440 x 900 x 32
: D3DProvider: Enumeration done
: sw framerate cap requested (10000 us)
: D3DProvider StartMode: smode 800x600x32 ; mode 640x480x32 (5 5 0 2D) ; 2d_surf_mode: 0
: CreateDevice: res = D3D_OK ; 800x600 fmt=35 zfmt=75 cnt=1 ms=0 swap=1 fs=0 hz=0 pres=1 flags=2
Both are crashing right after the Intro Movie has finished playing.
I got Thief Gold to work by installing the TGFix.
But so far I didn't have any luck with Thief 2. Even the community patch 1.20 didn't help.
Is there any known problem with Windows 8.1?
Using a i940 and a GTX 680 (with 4 GB memory, which HAD be a problem with other older games).
Thief2_ND.log:
Hardware : PID: 8560
: CPU: arch=x86-64 , fam=586 , cpus=8
: SIMD: SSE=3 , 3DNow=0
: OS Version: 6.2.9200
: Desktop resolution: 1920 x 1080
: Virtual desktop resolution: 3840 x 1200
: -----------------------------------------------------------
: CWD: D:\Games\Legacy\Thief 2 - The Metal Age
: -----------------------------------------------------------
: App Version: Thief 2 Final 1.21
: --------------------- misc config -------------------------
: resname_base D:\Games\Legacy\Thief 2 - The Metal Age\RES
: cd_path \
: load_path D:\Games\Legacy\Thief 2 - The Metal Age
: script_module_path D:\Games\Legacy\Thief 2 - The Metal Age
: movie_path D:\Games\Legacy\Thief 2 - The Metal Age\MOVIES
: install_path D:\Games\Legacy\Thief 2 - The Metal Age
: language english
: game_screen_size 800 600
: game_screen_depth 16
: game_screen_flags 13
: game_full_screen 1
: game_hardware 1
: force_windowed
: single_display_mode 2
: ui_scale_mode 2
: use_d3d_display
: framerate_cap 100.0
: SlowFrame 4
: SlowFrameUI 10
: force_32bit
: force_32bit_textures
: mipmap_mode 2
: lm_mipmap_mode 0
: lm_init_texmem 2
: lm_filter_margin 1
: disable_lightmap_aniso
: tex_edge_padding 2
: alpha_test_as_opaque
: d3d_disp_enable_distortionfx
: sfx_device 1
: sfx_channels 12
: sfx_vol_music -474
: sfx_vol_2d 0
: sfx_vol_3d 0
: game dark
: obj_min -8192
: obj_max 2400
: max_refs 14000
: gui_font intrface\smalfont
: use_hi_res_timer
: enhanced_sky 1
: skip_intro
: z_far 512
: wr_render_zcomp
: render_weapon_particles
: legacy_force_match_unrefs 0
: dark_zcomp_arm
: -----------------------------------------------------------
: Enumerating D3D9 adapters (2)...
: Adapter 0
: device name: \\.\DISPLAY1
: driver : nvd3dum.dll
: descr : NVIDIA GeForce GTX 680
: driver ver : 0x00090012-000D0C5D
: vendor id : 0x000010DE
: device id : 0x00001180
: subsys id : 0x684B1ACC
: device guid: D7B71E3E-52C0-11CF-2175-46481CC2
: desktop res: 1920 x 1080
: Modes
: 640 x 480 x 32
: 720 x 480 x 32
: 720 x 576 x 32
: 800 x 600 x 32
: 1024 x 768 x 32
: 1152 x 864 x 32
: 1280 x 720 x 32
: 1280 x 768 x 32
: 1280 x 800 x 32
: 1280 x 960 x 32
: 1280 x 1024 x 32
: 1360 x 768 x 32
: 1366 x 768 x 32
: 1600 x 900 x 32
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: 1680 x 1050 x 32
: 1920 x 1080 x 32
: 1440 x 900 x 32
: Device Validation
: validated ok, device added (0, E390000)
: Adapter 1
: device name: \\.\DISPLAY2
: driver : nvd3dum.dll
: descr : NVIDIA GeForce GTX 680
: driver ver : 0x00090012-000D0C5D
: vendor id : 0x000010DE
: device id : 0x00001180
: subsys id : 0x684B1ACC
: device guid: D7B71E3E-52C0-11CF-2175-46481CC2
: desktop res: 1920 x 1200
: Modes
: 1920 x 1200 x 32
: 640 x 480 x 32
: 720 x 480 x 32
: 720 x 576 x 32
: 800 x 600 x 32
: 1024 x 768 x 32
: 1152 x 864 x 32
: 1280 x 720 x 32
: 1280 x 768 x 32
: 1280 x 800 x 32
: 1280 x 960 x 32
: 1280 x 1024 x 32
: 1360 x 768 x 32
: 1366 x 768 x 32
: 1600 x 900 x 32
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: 1600 x 1200 x 32
: 1680 x 1050 x 32
: 1920 x 1080 x 32
: 1440 x 900 x 32
: Device Validation
: validated ok, device added (1, E390000)
: Enumeration done
: D3DProvider: Enumerating adapter 0 modes
: 640 x 480 x 32
: 720 x 480 x 32
: 720 x 576 x 32
: 800 x 600 x 32
: 1024 x 768 x 32
: 1152 x 864 x 32
: 1280 x 720 x 32
: 1280 x 768 x 32
: 1280 x 800 x 32
: 1280 x 960 x 32
: 1280 x 1024 x 32
: 1360 x 768 x 32
: 1366 x 768 x 32
: 1600 x 900 x 32
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: unsupported mode 1600 x 1024 x 32 (not in mode table)
: 1680 x 1050 x 32
: 1920 x 1080 x 32
: 1440 x 900 x 32
: D3DProvider: Enumeration done
: sw framerate cap requested (10000 us)
: D3DProvider StartMode: smode 800x600x32 ; mode 640x480x32 (5 5 0 2D) ; 2d_surf_mode: 0
: CreateDevice: res = D3D_OK ; 800x600 fmt=35 zfmt=75 cnt=1 ms=0 swap=1 fs=0 hz=0 pres=1 flags=2
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