Posted June 24, 2012
Thief Gold- Darker atmosphere, Garrett is a darker character, tighter (but smaller) level design, good mix of both human and monster opponents offering better gameplay variety, and overall better story. Assassins and Return to the Cathedral are standout levels, not to be missed.
Thief 2- Larger environments, controls less annoying to bind, map is actually useful, nice steampunkish atmosphere, that nice "dun dun!" sound you hear when you discover a secret, focuses more on human vs. human stealth instead of monsters. Life of the Party is arguably the best Thief level ever, and among the best levels in any game of any genre.
Both- have excellent main villains
but both- each have one level I mostly dislike: Downwind Thieves Guild in the first game, and Casing the Joint in the second. Each have some moments of brilliance, but the former is a maze too big for its own good, and the latter has some sloppy, rushed touches like floating loot.
Overall though I'd have to say 1 is the most representative of the Thief series, and if I could only pick one game to be stranded on a desert island with, it would be Thief Gold.
Thief 2- Larger environments, controls less annoying to bind, map is actually useful, nice steampunkish atmosphere, that nice "dun dun!" sound you hear when you discover a secret, focuses more on human vs. human stealth instead of monsters. Life of the Party is arguably the best Thief level ever, and among the best levels in any game of any genre.
Both- have excellent main villains
but both- each have one level I mostly dislike: Downwind Thieves Guild in the first game, and Casing the Joint in the second. Each have some moments of brilliance, but the former is a maze too big for its own good, and the latter has some sloppy, rushed touches like floating loot.
Overall though I'd have to say 1 is the most representative of the Thief series, and if I could only pick one game to be stranded on a desert island with, it would be Thief Gold.