Posted January 11, 2013
Anyone play this game? I got it when it went on sale on steam over the holidays. I was reading some of the designers of the game had previous experience with Looking Glass Studios, and also went on to make Dishonored.
I went through playing primarily as a sneaky thief/archer with some "fighter"-style combat traits toward the end (although I still mostly avoided sword combat whenever possible). The stealth is is pretty thief like, especially if you put points towards stealth early into the game (the game even has a dark/shadows and light interface). Also about 1/3 the way through you even get rope arrows.
The only issue is its a bit more violent than Thief, and there is no way to 'knock' enemies out (though you an move bodies and hide them). The levels are a bit too linear, and not appropriate for 'ghosting'.
There is at least one Thief Easter Egg, in that you can find Master Thief's Armor in the levels that is marked with a Scarlett G.
As far as level design, the inspiration of the levels reminded me of something between The City, and later levels closer the Bonehoard, and Lost City levels.
The story isn't particurarly all that interesting. But a couple of things made me think of Thief 2, and the Necromancer's Tower, and the Book of Ash....
One of the main antagonists in the game is a empire/guild of Necromancers. The game is set in a world called Ashen (or something similar), one of the Dragon gods is called Asha, one of the levels is called the House of Ashes (set in the Necromancer's citadel). Some of the zombies, particuarly the fresher ones, the Necromancers summon look alot like the zombies from Thief 2.
Thief 2 Gold had it been made was supposed to have had a level that expanded upon the Book of Ash, and the necromancers mentioned in Life of the Party level. I have to wonder, if some of the Necromancer stuff in Dark Messiah might have been loosly inspired by those ideas.
I went through playing primarily as a sneaky thief/archer with some "fighter"-style combat traits toward the end (although I still mostly avoided sword combat whenever possible). The stealth is is pretty thief like, especially if you put points towards stealth early into the game (the game even has a dark/shadows and light interface). Also about 1/3 the way through you even get rope arrows.
The only issue is its a bit more violent than Thief, and there is no way to 'knock' enemies out (though you an move bodies and hide them). The levels are a bit too linear, and not appropriate for 'ghosting'.
There is at least one Thief Easter Egg, in that you can find Master Thief's Armor in the levels that is marked with a Scarlett G.
As far as level design, the inspiration of the levels reminded me of something between The City, and later levels closer the Bonehoard, and Lost City levels.
The story isn't particurarly all that interesting. But a couple of things made me think of Thief 2, and the Necromancer's Tower, and the Book of Ash....
One of the main antagonists in the game is a empire/guild of Necromancers. The game is set in a world called Ashen (or something similar), one of the Dragon gods is called Asha, one of the levels is called the House of Ashes (set in the Necromancer's citadel). Some of the zombies, particuarly the fresher ones, the Necromancers summon look alot like the zombies from Thief 2.
Thief 2 Gold had it been made was supposed to have had a level that expanded upon the Book of Ash, and the necromancers mentioned in Life of the Party level. I have to wonder, if some of the Necromancer stuff in Dark Messiah might have been loosly inspired by those ideas.
Post edited January 11, 2013 by Baggins