Posted November 05, 2012
Allright, thanks for the tips you guys, you've allready helped me a lot and if this actually works for my epidemics I'll get through that level no problem. And asking help here doesn't feel as much like cheating because I feel they should just tell you some things. Of course it's good to have to figure some things out on your own, but this is like if you don't know it, it'll completely screw up your game and, as Pangaea mentioned, is just not fun. I'll try out the bigger waiting areas on my next game. Also, It'll prolly be a good idea to expand to the plots that are adjacient to my starting area on level 6, so infected people won't have to leave the building to get to their treatment rooms, giving me more time before the health dude comes along. (I thought "leaving the hospital" meant leaving the hospital grounds, not leaving a buidling...)
Just one more thing I'd wanted to ask as long as I'm on here, since the start of the 5th mission (the first one with earthquakes), I've continiously recieved the penalty for having crappy machinery in every single award ceremony. It didn't matter how many handymen I had focused on repairing them, how often I'd page them, or how many pieces of machinery I had. I've even gotten that award on the first ceremony of each year, where the only machinery I had was the inflator, which had been used like 2 or 3 times and then had been repaired. Any of you run into this? How do you fix it? (apart from non-stop paging it, although I'm not convinced that'd work).
And Pangaea, you probably allready know this (considering I know it), but if your dudes want to leave the pharmacy because they're tired, you can just higher the required tiredness to go to the staff room until the emergency is over and they'll stay. Of course, it'll mean that after you put it back to where it was (about 50%?) a lot of staff will head for the staff room at the same time, but at least you won't kill a helicopterload of people with it.
Just one more thing I'd wanted to ask as long as I'm on here, since the start of the 5th mission (the first one with earthquakes), I've continiously recieved the penalty for having crappy machinery in every single award ceremony. It didn't matter how many handymen I had focused on repairing them, how often I'd page them, or how many pieces of machinery I had. I've even gotten that award on the first ceremony of each year, where the only machinery I had was the inflator, which had been used like 2 or 3 times and then had been repaired. Any of you run into this? How do you fix it? (apart from non-stop paging it, although I'm not convinced that'd work).
And Pangaea, you probably allready know this (considering I know it), but if your dudes want to leave the pharmacy because they're tired, you can just higher the required tiredness to go to the staff room until the emergency is over and they'll stay. Of course, it'll mean that after you put it back to where it was (about 50%?) a lot of staff will head for the staff room at the same time, but at least you won't kill a helicopterload of people with it.
Post edited November 05, 2012 by JesperT