Posted February 06, 2016
It's sort of unbelievable how much strength in numbers you get late-game, especially when you aren't playing on one of the more restrictive handsize caps. Normal is unlimited, and Hard is 16, which is still a ton.
Many of the early fights can be nail-biters, but late-game, if you can take a Social challenge and just throw bodies at the problem, then you can just tank everything and bury your highest damage characters at the very end under a pile of meat shields. Fighting it out physically this way would lead to some serious drawbacks, but the end-game hands you a lot of Social solutions and it also hands out a generous quantity of Social buffs as rewards for taking Social challenges. You can just ride that snowball to the end. (Maybe some other gods deny you the option or something, I don't know.)
You might need to max out Cabbage Patches to get there.
This would be a much different game with one-of-each-building and lower max handsize turned on in the difficulty options. I'm not sure if I should be playing Custom, since I tend to assume the default options will be sort of balanced, but Hard looks like it's going to have no harder of an end-game than Normal did. "Normal-and-a-half" with a 12-card limit might make for a harder endgame than Hard.
Many of the early fights can be nail-biters, but late-game, if you can take a Social challenge and just throw bodies at the problem, then you can just tank everything and bury your highest damage characters at the very end under a pile of meat shields. Fighting it out physically this way would lead to some serious drawbacks, but the end-game hands you a lot of Social solutions and it also hands out a generous quantity of Social buffs as rewards for taking Social challenges. You can just ride that snowball to the end. (Maybe some other gods deny you the option or something, I don't know.)
You might need to max out Cabbage Patches to get there.
This would be a much different game with one-of-each-building and lower max handsize turned on in the difficulty options. I'm not sure if I should be playing Custom, since I tend to assume the default options will be sort of balanced, but Hard looks like it's going to have no harder of an end-game than Normal did. "Normal-and-a-half" with a 12-card limit might make for a harder endgame than Hard.