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For Linux users (like me), there is a semi-official (made by the game developers, but not officially supported) Linux build for Thea, available at http://steamcommunity.com/app/378720/discussions/0/490125737485986607/

I installed the game using Wine, and then extracted the .zip from that thread in the directory, overwriting everytime it asked me, and and it works fine.

I'll try to do a ./play.it (http://wiki.dotslashplay.it) script for it soon.
Post edited February 03, 2016 by kilobug
Hmm... I am probably not getting something. How does this "linux build installed using wine" work? The point of linux build is that you DON'T have to use wine. Just a nitpick.

Anyway - I used this version for a while. You don't need wine, just extract the zip, "chmod a+x ./Thea.x86_64" and then run it.

It's very polished for a demo and very generous of the authors, but it's not current. From the short time I played with full version, this one:
- is missing two difficulty options
- is missing some random events and monsters
- doesn't support additional profiles
- tech tree is a bit different (shields have 1-h swords as prerequisite, they are in armor tree in full version)
- many cooked foods only have generic name and picture (Cooked Fish instead of Fish Tartare)
- there are problems with keyboard input (shift key stuck, scrolling to infinity if you try to scroll the map with keyboard, getting the game menu to open is black magic)

On the plus side, saves are forward compatible, you can move them to full game if you decide that it deserves your money. They can be found in "~/.config/unity3d/MuHa Games/Thea_ The Awakening". "profile" tracks unlocked gods and their levels, "gs" is current save. Similar directory structure is on Windows, only under AppData instead of ~/.config/.

The thread on steam mentions that official supported windows build runs fine in wine too, but I wouldn't try to mix/overwrite it with the free version just to get it to run natively. If you already have full version and wine to install it, I see no reason not to use wine to run it too.
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huan: Hmm... I am probably not getting something. How does this "linux build installed using wine" work? The point of linux build is that you DON'T have to use wine. Just a nitpick.

Anyway - I used this version for a while. You don't need wine, just extract the zip, "chmod a+x ./Thea.x86_64" and then run it.
I think kilobug installed the WIndows version and then extracted the Linux build over it.
Do you mean this build comes with the game data and doesn’t require that you buy the game to try it? If so that’s as pleasant as that’s unexpected ;)
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huan: If you already have full version and wine to install it, I see no reason not to use wine to run it too.
Well, curiosity is already enough of a reason to me ;)
And a lot of us tend to prefer native builds to WINE whenever it’s possible.
Post edited February 04, 2016 by vv221
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vv221: I think kilobug installed the WIndows version and then extracted the Linux build over it.
That's what I thought too, and found it little weird - overwriting newer version with older, just for the sake of native build. But large part of linux is about freedom to tinker, I've done my fair share of that, so... why not? Just thought I'd point it out so people know what they'll be doing.
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vv221: Do you mean this build comes with the game data and doesn’t require that you buy the game to try it? If so that’s as pleasant as that’s unexpected ;)
Yes, that's what I mean. It's a full game in a state from about 2 months ago. Some (minor) bugs, but very playable. Very generous of the authors, and large part of what made me buy the full version at launch. Otherwise I'm usually suspicious of anything that claims to be roguelike.
the files don't seem to be in the linked thread anymore. If I am using wine 4.x do I still need to force d3d9?