Posted June 02, 2019
https://www.gog.com/forum/thea_series/thea_2_the_shattering/post4
Characters can cary less items in Thea2, but I feel there is even more micromanagement than in Thea1.
The game is still too much rich if we want to manage the best our group.
Devs have made a very nice system (in theory, game needs still work), but it doesn't fit the gameplay, it's still becoming boring when we have more than 6 toons. I feel the boredom of micro work happened farther in Thea1.
That's sad for this game, if there is a Thea3, it must be a Thea-lite, or/and a Thea-vintage (with items for classes, so we have less freedom, or attuned items so we can't give to anybody).
Or devs succeed in making an excellent UI at the game stake, able to easily choose items.
Characters can cary less items in Thea2, but I feel there is even more micromanagement than in Thea1.
The game is still too much rich if we want to manage the best our group.
Devs have made a very nice system (in theory, game needs still work), but it doesn't fit the gameplay, it's still becoming boring when we have more than 6 toons. I feel the boredom of micro work happened farther in Thea1.
That's sad for this game, if there is a Thea3, it must be a Thea-lite, or/and a Thea-vintage (with items for classes, so we have less freedom, or attuned items so we can't give to anybody).
Or devs succeed in making an excellent UI at the game stake, able to easily choose items.
Post edited June 02, 2019 by ERISS