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https://www.gog.com/forum/thea_series/thea_2_the_shattering/post4
Characters can cary less items in Thea2, but I feel there is even more micromanagement than in Thea1.
The game is still too much rich if we want to manage the best our group.
Devs have made a very nice system (in theory, game needs still work), but it doesn't fit the gameplay, it's still becoming boring when we have more than 6 toons. I feel the boredom of micro work happened farther in Thea1.
That's sad for this game, if there is a Thea3, it must be a Thea-lite, or/and a Thea-vintage (with items for classes, so we have less freedom, or attuned items so we can't give to anybody).
Or devs succeed in making an excellent UI at the game stake, able to easily choose items.
Post edited June 02, 2019 by ERISS
On other forum:
" it really isn't friendly for new players. The incomplete feeling UI is not helping either.
there's just too much micromanaging/thinking involved. "
The UI is quite destroyed, compared to Thea1 where it was already not suficient.
As example, we can no longer remove all items at once from our party, so we manage it better from clean.

Too, our UI choices/preferences should be remembered, so we don't have to choose them each time.
If we prefer to see items per value, characters per level, etc.
And these choice windows should be written with bigger fonts, and open the big whole entirely so we don't have to search into each time using the right lift to the bottom.
Post edited August 08, 2019 by ERISS